[–] xerula 10y ago ↗ Hopefully one thing this work will lead to is more physically accurate iridescence shaders for 3D render engines. The ones I've seen so far only attempt to fake iridescence at an approximate level, and the results are not very convincing. [–] GuiA 10y ago ↗ To simulate iridescence at this level would require a tremendous level of computation that we just do not have yet.
[–] GuiA 10y ago ↗ To simulate iridescence at this level would require a tremendous level of computation that we just do not have yet.
2 comments
[ 135 ms ] story [ 1056 ms ] thread