Thanks! The fragment shader performs simple lighting with one stationary point light that has ambient, specular, and diffuse components. There are actually no true reflections, although that would be fun thing to work on.
Yes, it's sacrilege, but I omitted the trivial knot from the main table! You can get to it in a roundabout way, by clicking any other knot in the top row (e.g., the trefoil).
- The crossing number of given knot(s) is 8. In the other words, when you put the knot(s) to the flat floor, there are 8 crossings.
- There are 2 independent knots there. They are colored differently so you can easily see this. The collection of knots is also called a link.
- The subscript is numbered in the predefined arbitrary order starting with 1. There are many different knot notations, but this particular one is called Alexander-Briggs notation.
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[ 3.4 ms ] story [ 47.1 ms ] threadBut other than those minor quibbles, it's neat!
- The big number is the number of crossings.
- The subscript is its officially designated index within the set of knots that have the same number of crossings.
- If there's a superscript, then it's a link, and the superscript represents the number of components.
Any chance of being able to rotate the model using a mouse/touch?
- The crossing number of given knot(s) is 8. In the other words, when you put the knot(s) to the flat floor, there are 8 crossings.
- There are 2 independent knots there. They are colored differently so you can easily see this. The collection of knots is also called a link.
- The subscript is numbered in the predefined arbitrary order starting with 1. There are many different knot notations, but this particular one is called Alexander-Briggs notation.