Having flash die for video has mostly already happened and is a good thing.
Having flash die for websites (like small restaurant sites) has mostly already happened and is a good thing.
Having flash die for games would be a bad thing. There are hundreds of thousands of games on the web that are written in Flash that are a lot of fun for millions of folks to play. Just because you can't play them on your mobile device is no reason for the rest of us to lose access to them on our PCs. And, no, most of them will not be converted to HTML5 because they were written years ago and the author has long since moved on.
I think it's tough to get a legal XP license these days. MS has VM images that can be used for testing older versions of IE http://dev.modern.ie/tools/vms/windows/ But the expire every 30 days so you'd need some way of backing up your history, cookies, saved Flash settings etc. And I'm not sure how good the Flash performance would be on those.
While I have access to legal MS DOS 6.11 licences, it's not something the retro computing crow seems to care too much about.
Lots of people bought these when they where up-to date and most aren't interested anymore. You can get these for free from plenty of people.
The fact that windows xp needs to be activated in contrast to dos makes it bit more tricky, but cracks are aviable and legal 1) if you do indeed own a licence.
1) As for every legal discussion on the internet: Different places have different laws. However, I don't think MS cares about XP at this point. In contrast to DOS they don't sell it anymore.
> Having flash die for games would be a bad thing. There are hundreds of thousands of games on the web that are written in Flash that are a lot of fun for millions of folks to play.
There are just as many (if not more) games for DOS, yet rarely does one lament the death of DOS on home computers, particularly because such games can be run in an emulated environment. That will likely be the case for Flash games someday if they really are all that great (hint: of those hundreds of thousands, a solid 95% are - put as nicely and generously as possible - absolute rubbish).
This isn't to mention that it would be only a matter of time before someone goes about reimplementing with HTML5, original author or otherwise, if the game really is worth that sort of effort.
That difference only exists because said Flash games were first and foremost published online, and because the Flash heyday is offset from the DOS heyday by about 15 years. Just because they happen to still be floating around on Newgrounds or Gopher Gas or whatever other Flash game site doesn't mean they're actually cared about necessarily. Ultimately, the difference doesn't matter: just like how DOS game developers ended up migrating to Windows, Flash game developers will end up (and indeed already are) migrating to HTML5. Few people lament the DOS games that weren't ported, and in the long run, few people will lament the Flash games that weren't ported (or, if they do, will port them themselves, as was the case with multiple DOS games, the prodigial example being Doom).
That difference is also less meaningful with companies like GoG reselling older games, often with the necessary emulation layers for them to run on newer Windows versions (and - lately - Linux). Thus, even some very neglected DOS games are still in distribution. Hell, Super 3D Noah's Ark of all things is on Steam. Super 3D Bloody Noah's Ark. If that manages to be the case, then I'm pretty sure Flash gamers have nothing to worry about in the long run.
Looks interesting. Have anyone here tried it and seen how well it works?
IMO in any state it can't be much worse than the current NPAPI does in X11, so I'm interested in anything which can be used to get better FF Video performance.
This does NOT support DRM content (like Hbo Go,etc).
However the version in ChromeOS does.
Google and Adobe have refused to include DRM support in general Linux.
"This" does; browser part is supported. To make it work, you'll need to get libpepflashplayer.so file from Chromebook, as only version from ChromeOS have DRM code compiled in.
Always irked me how Adobe are supporting NPAPI on Windows but not Linux. They support Linux. They support NPAPI. They support x86 and x64. All 3 together? Nope.
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[ 3.6 ms ] story [ 62.6 ms ] threadThat's a compelling reason for me to want flash support everywhere, even if Flash itself dies.
Having flash die for websites (like small restaurant sites) has mostly already happened and is a good thing.
Having flash die for games would be a bad thing. There are hundreds of thousands of games on the web that are written in Flash that are a lot of fun for millions of folks to play. Just because you can't play them on your mobile device is no reason for the rest of us to lose access to them on our PCs. And, no, most of them will not be converted to HTML5 because they were written years ago and the author has long since moved on.
http://www.homestarrunner.com/flashisdead.html
(requires flash)
Use a virtual machine with windows xp and actual flash for that just like one uses DosBox.
Lots of people bought these when they where up-to date and most aren't interested anymore. You can get these for free from plenty of people.
The fact that windows xp needs to be activated in contrast to dos makes it bit more tricky, but cracks are aviable and legal 1) if you do indeed own a licence.
1) As for every legal discussion on the internet: Different places have different laws. However, I don't think MS cares about XP at this point. In contrast to DOS they don't sell it anymore.
https://mozilla.github.io/shumway/
There are just as many (if not more) games for DOS, yet rarely does one lament the death of DOS on home computers, particularly because such games can be run in an emulated environment. That will likely be the case for Flash games someday if they really are all that great (hint: of those hundreds of thousands, a solid 95% are - put as nicely and generously as possible - absolute rubbish).
This isn't to mention that it would be only a matter of time before someone goes about reimplementing with HTML5, original author or otherwise, if the game really is worth that sort of effort.
That difference is also less meaningful with companies like GoG reselling older games, often with the necessary emulation layers for them to run on newer Windows versions (and - lately - Linux). Thus, even some very neglected DOS games are still in distribution. Hell, Super 3D Noah's Ark of all things is on Steam. Super 3D Bloody Noah's Ark. If that manages to be the case, then I'm pretty sure Flash gamers have nothing to worry about in the long run.
IMO in any state it can't be much worse than the current NPAPI does in X11, so I'm interested in anything which can be used to get better FF Video performance.
Looks like Mozilla decided to ditch Flash, and now Firefox 40 sometimes hangs completely due to some odd interlocking with plugin-container process.
> Main advantage
... is that accelerated rendering is used where NPAPI Flash was afraid to use it. For example, for transparent plugin instances.
It comes with a price, though. There are more rendering issues, because unusual graphics paths are used.
https://code.google.com/p/chromium/issues/detail?id=245999#c...
-full screen simply plain didn't work, required restarting X to make computer usable again. This was my reason for uninstalling it again.
-opening a file dialog didn't work. E.g. try the export function of "ClickerHeroes".
Do these things work with this implementation? Or is it similar to pipelight?
Thanks!
File dialogs should work, for both loading and saving files.