Ask HN: Developing indie 2D strategic game – Go or Unity3D
I'm a web developer and i was learning Go in my free time, it is useful for me to learn and master Go , but to reach my first goal, which is developing that game, I'm not sure which way to go.
For Unity iv'e heard the best results comes with developing with C# ( which i need to learn from scratch ).
For Go, There is Go-Gl and basically i need to develop everything from scratch , which let me improve my skills in Go and also its bad because it takes much more time to complete.
Basically i want to write kind of economic simulator which doesn't need fancy graphics, tile maps and menus is all what i need. Performance is a key i guess.
I'm not sure if C# has any benefit for me ( as web developer ) in long term, but i know go has.
So , Which road should i take in your opinion guys ?
4 comments
[ 3.4 ms ] story [ 32.6 ms ] threadTo prove this, my kids challenged me to write flappy bird clone... 51 lines of code and 2 hours later, I had it working.
THEN.. THEN.. then I found this tutorial, which made things even easier.
http://noobtuts.com/unity/2d-flappy-bird-game
Enjoy.
If you use Go to make a game you will also be pioneering using Go to make a game and everything will be harder and slower and essentially without community or commercial support. Unity has a huge community, huge platform compatibility, huge 3rd party assets/sdks/etc support.