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Wow, I love that not only are they providing the game, they have an interesting history available. I"ll be keeping an eye on this site in the future.
Great that they were able to recover this game.

Kind of crazy that it will be copyrighted for another hundred years or so (assuming it's an unpublished work for hire), when the last copy was barely readable, and the owners probably don't even know they own it.

(comment deleted)
Welcome to copyright law in this country. It's insane, and all to save Mickey Mouse from the public domain. Every time he comes up for copyright lapse, Congress kicks the copyright limit down the road another 20 years.
Everybody should just make crazy-ass Mickey Mouse remixes and mashes so much that nobody can stop them. Now, how to get this viral? :)
Step 1 - Introduce young people to "Mickey Mouse"

Step 2 - Get people to care about this "newly acquainted with" character

Was that the first golden age of animation? I know Bugs Bunny and Tom & Jerry was one golden age.

Mickey was first drawn in 1928. Tom and Jerry started in 1940, as did Bugs. Until the 40s, animation was largely a crude curiosity; by the early 40s, there was a sufficient body of technique and skilled artists to start making some nice stuff. Color and sound helped a lot.

(And I say that it was a crude curiosity despite being someone who absolutely loves the 30s output of the Fleischer studios.)

However, Disney was cranking out cartoons all through the 40s and 50s, competing with the stuff from MGM and WB. Including Mickey shorts.

Realistically, I feel like if you're going to assign a 'golden age' of animation it would be the 40s and 50s; there were three major studios cranking out shorts, Disney was starting to do features, everything was awesome. In the 60s the market started to change to cheap TV cartoons (a change lead in no small part by Bill Hannah and Joe Barbera, who directed a ton of lavish Tom & Jerry shorts at MGM, then completely changed the industry when they started cranking out TV stuff at their own studio). The 70 and 80s were generally a wasteland of low-budget TV stuff with a growing wave of quickly-dubbed Japanese stuff; the 90s saw a renaissance at the high end when Disney started having a string of feature hits, leading to multiple other movie studios opening feature animation studios. Most of which died horribly over the next decade, though this era also saw the beginning of the rise of 3D animation from a curiosity to a serious medium that eventually pretty much took over the feature scene.

(I grew up devouring animation history and went into the industry around the time the 90s boom was hitting its peak; I am now quite far away from that scene.)

From one animation fan to another, that's one of the best summaries I've ever read!
The interesting effect that you see regarding almost any draconian and unreasonable law is that people simply ignore it and create more reasonable versions based on some kind of ethical philosophy they've concocted. e.g. abandonware, Persian rugs in the West, Cuban Cigars, Border Controls and Immigration Quotas
I'd be interested in seeing the source code. Is that also available for viewing somewhere?
Can someone tell me how to run this? I managed to install the emulator using this guide:

http://www.n00bsonubuntu.net/content/how-to-install-vice-com...

But I have no idea how to start the game.

It doesn't work, unfortunately. I get "device not present error" when I try the LOAD.
You need to mount the disk image first in the emulator, most likely.
Simply drag and drop the first file onto the emulator window. (Tested with CCS64)
I'm afraid that produces the same error. Mounting the image/attaching the disk/autostarting produces the same error. I guess it's a VICE thing, I'll try CCS64, thank you.
There may be an error about the drive hardware not being emulated because vice can't find the ROM for the disk drive hardware.

Several distros that package vice don't ship these images dumped from the hardware. You can download the vice upstream distribution and copy the ROM files.

You must have under (Linux) ~/.vice/DRIVES and ~/.vice/PRINTERS the correct firmware - then you'll be able to use the disk drives. You can get those files from the windows zip distribution of vice.
I installed this Emulator http://www.ccs64.com/ It linked the file extensions of the game to the emulator, hence I only needed to double click the game file.
Hey! On an unrelated note I just noticed your name and thought I'd pop by to thank you. You released the Gr8W8UpD8M8, and I used that as a base for me to set up my own version of it. I still use it daily, so thanks for that! My code is available on GitHub as well[1], forked from your own. I never did get around to making it simple enough for other people to start using it out of the box, but I came pretty close. Just thought I'd say thanks for making your project open source!

[1]https://github.com/Ryan-Myers/Wiiboard-Net

Thank you for your contribution, I'm glad you like it! Unfortunately the pairing failed for me months ago, and I haven't managed to get it to pair again. I'll look at your code, maybe it'll help me get it working again!
Awesome, let me know if you don't get it working again. For me, the key was finding that xwiibind script[1]. It also took em a while to find a way to get it to programmatically run the script as soon as the device connects, and I ended up with a method that has a hard dependency on Bluez 4.99.

[1]https://github.com/Ryan-Myers/Wiiboard-Net/blob/master/xwiib...

Will do, I had to search for a long time for the arcane bluez commands as well. Does your balance board auto-pair now, so you can connect by just pressing the front button (rather than the red one under the battery cover)?
Yup, my board works by just hitting the front button to pair, which then kicks off the script that logs my weight, and automatically shuts down when it's done. I even left in that little blink you added that signifies it's ready to be stepped on :)
Aw, that's how I used to have it :( You can even see the graph of how much I love food over time!:

http://www.stavros.io/misc/weight/

Heh, mine is much more simple looking, and has very few fluctuations. http://ryanmyers.ca:8088/
What happened on Nov 16? :P
Haha, I'm still not sure to be honest. I actually didn't believe it at first, but I verified it with another scale about half way through that week. I felt perfectly fine. :p
C64 emulation is very tricky. Sometimes games run too fast, sometimes they don't run at all. The C64 floppy drive is a constant source of pain for emulation, as most games and software actually included their own drivers for the floppy drive to make it work better...

Fiddle with the floppy drive settings and emulation configs around them.

The other thing is that most games require a joystick, so make sure you've configured one in settings. That said, space bar or joystick button generally starts games, but not always.

Thank you! Fiddling with the drive options got rid of the error (although now it just says "ready"). I'll figure it out from there, thanks!

EDIT: It worked, thanks again!

We had to slog through this for the Habitat project. The C64 is alive and well!
In vice: load the daffy-duck-ds1.d64 to device 8 (file->attach disk image->unit #8). Then run:

    LOAD "DAFFYDUCK",8
    RUN
Edit: for debug controls you rename the "OFF" file to "ON":

    OPEN 1,8,15,"R:ON=OFF":CLOSE 1
Verify that you did it right with:

    LOAD "$",8
    LIST
You should see an entry that says "ON" at the bottom of the list. Then you can run the game as above and will be given an option to have infinite energy and to skip the level with space bar. It also has a nice little banner at the beginning that you don't get with it off.
I hope someone can record video of the gameplay.
If you want you can actually play it yourself, you only need a c64 emulator and the game(which you can find at the bottom of the article).
Oh sure. I'll go and play it, but I don't know if I'll be able to make a video myself.
Looks like some video has already hit YouTube https://www.youtube.com/watch?v=CYk2600dZTc
Awesome music.
Wow. Not only did the group that recovered the game put a flashy intro on it... the game's programmers also put a flashy intro on it back when they made it.

It clearly spends a lot of time loading that kickass drum sample that's totally disconnected from the gameplay.

Worth it.

The page mentions Phil King as if that is a name I should be familiar with. This game was just before my time, is this some industry big-shot I should know about but missed?
Phil King was one of the longest serving reviewers of Zzap!64 magazine (mid 1989 through to January 1993), so his opinion would be particularly valued / experienced. Zzap! let their reviewers have their own personality/character, so you got to know your favorite reviewers over time if you were a regular reader.

For anyone who wants to read the original Zzap!64 review of Daffy Duck, it was in Issue 87 on pages 12 & 13 - but sadly the scans are currently offline:

http://www.zzap64.co.uk/cgi-bin/displayissue.pl?issue=087&ma...

The scans are also available on archive.org

https://archive.org/details/zzap64-magazine-087

Glad to see Mort's (zzap64.co.uk) scanning efforts were not for nought. He has scanned a lot of British comp magazines not just Zzap64.

And Zzap64 was pure gold in it's heyday (mid-80's). Do check out the earlier issues. Especially things like the developer diaries (Andrew Braybrook's "Birth of a Paradroid") or the special columns like Mel Croucher's "classic computer cock ups".

Does anybody know what "Commodore Format infamously burned such things in almost ceremonial fashion." refers to? I could not find anything.
I have a story of a lost PC game... Long ago, around the time of the first Scary Movie, the company I worked for was tasked with creating "Scary Game"... and we were given one month.

Since there wasn't much time, the game basically amounted to a few simple Flash-type minigames. Not great, but that's what they wanted.

After we finished, the client informs us that they goofed and they don't actually have the legal right to release the game. I wasn't on the project, and I didn't hear exactly how they made that blunder, but we still got paid.

The best part was that at the end, those who worked on it got T-shirts saying, "I see dead games."

Dann, tried to play it but my homemade multi system joystick to USB adapter went bust. Any recommendations on a ready made adapter easily procurable on Europe/Germany?