Ask HN: Is webgl a good idea that will never quite make it?
For a while it seemed that all webgl needed for widespread acceptance was mobile Safari support. That hasn't happened. I'd like to take advantage of the capabilities it offers but the risk of losing any investment made in the technology seems very high at this point.
Is webgl a good idea that will never quite make it?
4 comments
[ 3.0 ms ] story [ 21.7 ms ] threadSo it really depends on what you mean by "will never quite make it". What exactly did you expect to happen after Safari? I'm quite happy webgl isn't everywhere like flash was ("I need a menu with mouseover effect - I know, flash!")
It's not a good idea (for certain reasons isomorphic to what makes OpenGL not a good idea), but it works just fine.