Hi HN - the makers of Blueprint3D here. We're excited to release this open-source - let us know if you have any questions or feedback about the project!
This is very cool. Random thoughts, though more on the example app than all of it:
- When editing the floorplan, it's possible to push walls into each other and no way to get them away from each other again other than deleting one; even just a minimum distance between walls of of say, 10cm would solve this, in combination with the zoom function.
- Any idea what makes this slow-ish when moving the camera? It's perfectly useable, but it would be even nicer with 60fps is what I'm trying to say :)
- How about having the "pan" functionality accessible via a modifier key and dragging the mouse, in addition to the buttons? It would also be neat to be able to resize objects in a similar way.
- Saving floor plans and designs to local storage would be great, as would be the ability to collaborate with others. And of course, a feature to save the current view as an image.
This is good feedback re floorplan editing + "pan" via modifier key, thank you.
The slow-ish feeling whilst moving the camera is due to the processing limitations of your machine, the scene is set to render as fast as possible. Also re saving floorplans + designs, if you want to use this as a tool to collaborate with others checkout furnishup.com, our application built off of this open source - still needs a bit of improvement :)
Hi, first of all, thanks for doing this project open source, it's an awesome idea and for people like me who loves architecture and 3D design it's a fantastic day.
Do you have any plans of making an exporter for the model? It would be great if I can design a room here and import it in a project of mine with ObjectLoader or JSONLoader.
A slightly bug-ish thing with the zoom. One can continue zooming (moving the "focus point"?) even after it visibly stops zooming due to collision, making for a sorta confusing experience.
Both right-click and middle-click behaves like left-click when over an item, is this intentional?
Items can be hovered & selected through walls and moved the same way but there's no visual indication in regards to what's happening. There should be something like the red "can't move", except white or a transparent "item", visible through walls in these cases.
This is great. I'm testing it on an old Core2Duo machine at the moment. Would it be possible for the 3d model to fall back to wireframe when rotating if necessary? I'm getting about 1fps.
Some buttons to jump to standard views would also be nice, especially for slow machines. (Plan view, isometric views.)
> Would it be possible for the 3d model to fall back to wireframe when rotating if necessary?
- Yes, that would be a nice addition for slow machines. It is possible, just not in the current build.
> Some buttons to jump to standard views would also be nice, especially for slow machines. (Plan view, isometric views.)
- Yes, that would make for a nice user experience to default to some standard views.
This could probably be more intuitive. Drawing walls is not click and drag. You simply click to create corners. Hopefully that is the issue you were running into!
20 comments
[ 1.8 ms ] story [ 51.7 ms ] thread- When editing the floorplan, it's possible to push walls into each other and no way to get them away from each other again other than deleting one; even just a minimum distance between walls of of say, 10cm would solve this, in combination with the zoom function.
- Any idea what makes this slow-ish when moving the camera? It's perfectly useable, but it would be even nicer with 60fps is what I'm trying to say :)
- How about having the "pan" functionality accessible via a modifier key and dragging the mouse, in addition to the buttons? It would also be neat to be able to resize objects in a similar way.
- Saving floor plans and designs to local storage would be great, as would be the ability to collaborate with others. And of course, a feature to save the current view as an image.
The slow-ish feeling whilst moving the camera is due to the processing limitations of your machine, the scene is set to render as fast as possible. Also re saving floorplans + designs, if you want to use this as a tool to collaborate with others checkout furnishup.com, our application built off of this open source - still needs a bit of improvement :)
It turns out it's limited to at best 20fps, actually:
Replacing that with makes it smooth as butter :)Do you have any plans of making an exporter for the model? It would be great if I can design a room here and import it in a project of mine with ObjectLoader or JSONLoader.
A slightly bug-ish thing with the zoom. One can continue zooming (moving the "focus point"?) even after it visibly stops zooming due to collision, making for a sorta confusing experience.
Both right-click and middle-click behaves like left-click when over an item, is this intentional?
Items can be hovered & selected through walls and moved the same way but there's no visual indication in regards to what's happening. There should be something like the red "can't move", except white or a transparent "item", visible through walls in these cases.
Some buttons to jump to standard views would also be nice, especially for slow machines. (Plan view, isometric views.)
> Some buttons to jump to standard views would also be nice, especially for slow machines. (Plan view, isometric views.) - Yes, that would make for a nice user experience to default to some standard views.
Thanks for the feedback.