Ask YC: What do you think of this novel chess-like strategy game?
The game works like this:
* as in chess, each player gets 16 pieces placed in the same two rows on each side on an 8x8 board
* every piece starts out with a "1" on it
* you can think of each "1" piece as a king; once you lose all of your "1" pieces, you lose
* on each turn, you may either move a piece or increase the number on one of your pieces (provided you would still have at least one "1" piece left)
* a piece with a number k may move up to k steps horizontally or vertically or any combination thereof; every step taken must be on a free square except for the destination, which may contain an opponent piece to be captured
What do you think of this game (e.g., in terms of tactics, strategy, depth, etc.)?
11 comments
[ 5.1 ms ] story [ 365 ms ] threadHave you modeled this at all? It sounds somewhat fun and interesting, but many times with game development, you don't find the roadblocks and loopholes until you play.
I have not modeled it yet, but probably will soon.
I'd turtle... Don't increase any of the 1's, move everything up one rank, then bounce pieces back and forth to the first rank, keeping each piece within 1 of at least two other pieces. I might have to have a couple 2's on the edges. That, or I'd try to restructure to a 3x5(+1) rather than a 2x8. I'd eventually have to increase a few numbers and break the shell a little bit, but by then my opponent will have far fewer 1's and a much more unstable structure from his attacks on me.
so both sides will level up. then they can't move anything very easily. move it forward and it's defended less times. meanwhile it's closer to your opponent, so attacked more times.
so they level up the back row of pieces too. capturing to cause trades isn't obviously useful. so level up all the way to 7 in back. the front row only needs 6. only leave a couple 1's. probably two of them.
then, finally, the side that moves first starts the capturing, and either wins or draws, dunno.
if there was ever a chance for the guy moving second to initiate trades to his advantage, the guy who moved first could have set up the same thing a move earlier and done it first.
not being very fair isn't the end of the world though. one of my favorite chess variants, Wild 5, is quite unfair to black. but that's ok, if you win a larger percentage of your black games than your opponent, you can win the series of games.
the symmetry is the main problem, and lack of incentive to advance. game will probably turn out boring.