Interesting to see a console have a powerful general-purpose DSP, yet almost no games ever used that DSP to run anything but the stock program that came with the development kit.
It also supported stereoscopic 3D in hardware, but that was never used.
The GameCube was one of the most powerful consoles ever.
And then Nintendo made the Wii, which was a slightly better GC with 2x RAM. (I suppose they wanted to curb the number of unused features by reducing the feature set.)
I remember people like Matt Cassamania would rave about closed-door GameCube 3D demos at E3 / SpaceWorld that they weren't supposed to talk about. I guess those must have actually happened?
I wouldn't doubt it. Nintendo was revolutionary in tech.
(Then they started making underpowered, awful consoles. They're still revolutionary, but focus on changing the experience instead. Even if the OS design and the console is not great, the games are often very fun.)
I thought I had seen that code snippet before, it was also quoted as a bad example in a more recent article on the Dolphin dev blog regarding the Zelda HLE (this one is about the AX HLE): https://dolphin-emu.org/blog/2015/08/19/new-era-hle-audio/
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[ 3.2 ms ] story [ 22.1 ms ] threadThe GameCube was one of the most powerful consoles ever.
And then Nintendo made the Wii, which was a slightly better GC with 2x RAM. (I suppose they wanted to curb the number of unused features by reducing the feature set.)
(Then they started making underpowered, awful consoles. They're still revolutionary, but focus on changing the experience instead. Even if the OS design and the console is not great, the games are often very fun.)