2 comments

[ 35.9 ms ] story [ 1193 ms ] thread
Directional controls could be added that shift the maze texture around the static geometry. The cursor could stay in a fixed position and leave a trail behind.

I like that this geometry forces a more exploratory strategy because sections of the maze are hidden from view.

I like this too. I think they also need to add color variation of the floor, so that you will have a sense of what region of the maze you are in.