Show HN: I spent 6 years making a cool free game
Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte.
-What is it-
It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too.
-What I need-
This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got.
-Where can I report bugs?-
https://bitbucket.org/ZayWolfe/boxbyte-lyte/issues
-So where's the game?-
Windows: https://www.dropbox.com/s/3143ynz2hlqhg58/BoxByteLyte%2012.17.15-win.zip?dl=0
Mac: https://www.dropbox.com/s/welj1gswunfm4tq/BoxByteLyte%2012.17.15-mac.zip?dl=0
Linux: https://www.dropbox.com/s/ypvtnndmzklj17e/BoxByteLyte%2012.17.15-linux.zip?dl=0
Win VR: https://www.dropbox.com/s/bm0ydtzra4sjml0/BoxByteLyte%2012.17.15-winVR.zip?dl=0 (Warning VR isn't going to be an official feature. It's just a cool experiment for kicks. Might be nausea inducing. I just think it's cool :3)
For the most accurate movement, I recommend playing with a gamepad of some kind.
So if hard challenging gameplay is your thing, why don't you see if you have what it takes to beat my game... Mwahahaha!
13 gates, can you reach the end?
Cheers!
99 comments
[ 0.94 ms ] story [ 153 ms ] threadI just updated the build btw. You can get it from the original links above. ^-^
There was a vsync problem causing speed issues on some computers. Also fixed some boss bugs and increased the character limit on the score submit to 20.
I just updated the files in the original links, so you can grab the update there.
Since you've worked a lot on your project don't let it fail due to poor promotion :)
I also tried to contact some publishers for a bigger version but I've never received a reply. It is how it is. I'm hoping the game is good enough to travel through word of mouth :)
It's already there but empty: https://bitbucket.org/ZayWolfe/boxbyte-lyte/wiki/Home
Also, have you thought about open-sourcing the game? That would definitely relieve people's qualms about downloading an anonymous binary blob.
Edit: Forgot that there are no direct messages on HN. You can reach me at domainname@boxbytelyte.com
I wish I could show gratitude better through text. Thank you so much for that. I'm fixing up some important bugs at the moment but I'll send you an email as soon as I can.
I used blender for the 3d objects and animations.
I used inkscape and the gimp for a lot of the texture work.
I used audacity for a lot of the audio work.
I also made my own library for data serialization with generics. It's pretty cool because you can have multiple tables with any data type and it'll just take care of it for you. I'd like to make it able to update to and from a server someday. C# really makes it easy though.
None of the tech is crazy, but you can make the Sistine chapel with mud and a stick if you poke it long enough.
Please take advantage of the offers here to help bootstrap your own permanent website, and please consider making a paid version. Even if it's just an "I donated!" edition that does nothing but show their name on the title screen. Let people compensate you for your 6 years (!) of work, and help you bootstrap to bigger things (and at the very least cover your costs).
You can bet I definitely would like something to come from this. I'm working on it full time without being paid. Even just a job would be life changing right now.
I'd love to hear your take on what I'm thinking of doing with it and get any advice anyone has. I thought about making it a commercial game, but I'm very strong on the coding/design part of it and not so good at the marketing and promotion side.
My current plan is to open source it actually and maybe set up a patreon account to help fund the development with donations. There are features I'd like but can't afford to do like online multiplayer. I haven't yet because I'm not sure how it conflicts with unity generated project files. I also made use of a few creative commons sound effects and I want to attribute and mark them right. So I'm not quite sure what I'll have to do to set it all up. I want to do it right.
I'm thinking about doing the open source + donation route because I figured it would take the same amount of marketing effort as a commercial game and I'd much rather give it away than charge for it. Games are best when they're shared with each other.
You mentioned that a job would be life changing. Not sure if you're interested in freelancing, but if you're able to put together some kind of website about yourself & your skills and link it in your HN profile, it might help you catch more opportunities out there. People need a way to get in touch if they want to offer you an opportunity!
This is terrible advice, unless you think you'll never be able to profit from the product itself. Don't give up prematurely!
That said, the typical case is that hobby games don't make any money, so it may be a good idea to open source it, but later. Definitely not immediately.
Eldritch, I know is, but I'm not sure how commercially successful it was.
But now that they have, it's no longer an issue, I guess...
1) Is this your first time releasing your game to the public? 2) How were you able to focus on such a project for so long? 3) I've never made a game before, do you have any tips for me? (Comfortable with code + design)
2) It was very painful. I actually lost the whole game once from a hard drive failure and had to remake it whole. I guess I had to learn to use version control sometime lol
3)
A: Focus on the fun.
B: Just start working, even if you're not in the mood. Sometimes you're not in the mood until you're actually doing it.
C: Accept that restarting from scratch is actually awesome because you can make it even better using everything new you learned. I actually have it part of my process now.
D: Learn some back stretches lol. Those long nights coding tear up your lower back D:
First bit of feedback - I'm running through the tutorial, and text boxes animate on to the screen, slowly, every single time. It's really annoying. Can they just appear there with the text? I just want to read them and find out how to play.
Thank you so much for the feedback!
I wonder if I forgot to make them framerate independent :/
I'd really appreciate it if you could file an issue here: https://bitbucket.org/ZayWolfe/boxbyte-lyte/issues
- New HN member makes his first post claiming he made a game. He shares only a binary blob, no code. Also he doesn't have a website, or even a gameplay video. On top of that, he shares the game via dropbox.
Would that make you suspicious?
We live in a scary world, not everyone trusts 'by default'. But if you are willing to open source it, feel free to contact me (email is in my profile). I can provide hosting for the website/game.
Why not keep throw-away VM to play with stuff like this? You can make a snapshot to always start from your chosen state.
I guess you are the customer, you gave feedback, he can make up his mind. Fair enough. Though I doubt you are his target customer for now as you don't want it badly.
I'm uploading to google drive right now.
Error (429) This account's links are generating too much traffic and have been temporarily disabled!
I would be happy to pay for your Server and Domain Costs and help you set up the Site. Shoot me an email: the@minijohn.me
https://www.youtube.com/watch?v=fhZ-SM104wk
Matches the name and description, for those hoping for a video.
For a look at the improved visuals check out these screenshots. http://imgur.com/a/Tyw5z
Once you have a playable game that looks good and is fun, your main problem is getting noticed and making it easy for people to get your game and pay you for it.
You've got a good story, which is key to marketing and getting noticed. You worked on a game for 6 years -- that sounds crazy. The media likes crazy. You're on social assistance -- people love feel-good rags-to-riches stories. So those boxes are checked.
Look at all the help that random people on HN have already offered!
I'd say run with this ... and ignore the open-sourcing advice. Only open-source it if either you've given up on profiting from it (as a product rather than a portfolio piece).
There've already been a lot of good suggestions about hosting and putting up a website, so I wont' repeat those.
Post this on the TIGSource forums and ask for feedback. That is where most of the indie game developers congregate.
I have to take my son to school really quick so I'll have to do it when I get back. Btw, if anyone wants to go ahead and share this anywhere, feel free! I just want to make fun things and if you share that fun I'd be grateful.
It's a place where someone without existing distribution can get what they've made in front of people.
The members decide whether it's interesting or not so it can avoid getting buried.
The OP gets lots of cynicism free advice and even offers of hosting and domain names.
Everyone can have a bit of a chat about the tech used to build it.
We all can learn things from the comments and advice given.
Well done HN! :)
-Google Drive-
win: https://drive.google.com/open?id=0Bwh3wi9gnmg4bnNLTjlCZ0hodE...
mac: https://drive.google.com/open?id=0Bwh3wi9gnmg4Mmp4cWYtRXpfd0...
linux: https://drive.google.com/open?id=0Bwh3wi9gnmg4Mmp4cWYtRXpfd0...
VR: https://drive.google.com/open?id=0Bwh3wi9gnmg4XzhMU2xVMGJCUn...
-OneDrive-
win: https://onedrive.live.com/redir?resid=9CE2F3A7162E1D05!1068&...
mac: https://onedrive.live.com/redir?resid=9CE2F3A7162E1D05!1069&...
linux: https://onedrive.live.com/redir?resid=9CE2F3A7162E1D05!1070&...
VR: https://onedrive.live.com/redir?resid=9CE2F3A7162E1D05!1067&...