Ask HN: Could a digital collectible be as valuable as a physical collectible?

5 points by apolymath ↗ HN
I am curious to know of any digital collectibles that exist (only as data in a cloud) can be traded, sold & grow in worth over time, similar to a physical collectible such as a baseball card or antique.

7 comments

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Check out some of the items traded on Steam, specifically for CS:GO, and Dota2. The 'value' can be shocking, considering they're generated items with zero certainty around further duplication.
Seems like the TF2 economy is a good example of this.
Magic: The Gathering has a full online game where you can buy boosters, trade cards, etc etc etc.
I urge you to look into the price of 'party hats' in runescape. They were released only on Christmas 2001, and since then have blown up in real dollars.
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Bitcoin, csgo skins, virtual items in plenty of games, property in secondlife are a few examples.