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TR : Terör Örgütü Destekçileri Açık Hedefimizdir. ENG : Supporters of the terrorist organization open our destination.

TR : 300 web Sitesi Hacklenmiştir. ENG : 300 Web site was hacked.

Link : http://pastebin.com/ya4azQeV

Turkish Hacker Th3Sehzade

"In the future, we are committed to bringing it to other platforms, starting with Linux..."

Nice to see a change of heart.

a video would be cool. nobody is going to bother to get the code and build it, especially in the state its in.

i'm not really sure what this proves beyond the power of the hardware. there are no clever tricks here that i can see beyond 'keeping it simple' but even then... its not so simple as it could be either.

Yes, you are right, it is more like a proof of concept for myself. And as it seems, there are people (similar thread on Reddit), for whom it might help.

Just wanted to share, as there were not too many working projects out there with compute shaders. And it would have helped me :)

ok, that makes some sense. it can be hard to find resources if you are looking for tutorials, examples or guides rather than specifications... not just for this but in general.

the trick imo is to learn not to require those things... which you seem to have managed. but you are right that its a lot easier not to have to work stuff out from the basics. :)

Nice! It's a bit unfortunate that OSX doesn't support OpenGL 4.3 which is needed for this project. It currently only supports OpenGl 4.1. I'm currently toying around with a similiar project where I would have enjoyed to try out compute shaders.
I think, there is a possibility to not use the core-OpenGL but kind of upgrade to the legacy-version.

But I don't know much about that...

Turns out, there is not. No way to get over OpenGL 4.1 on OSX, sorry...
What are some cool snippets of code in this repo? I realize A) that's a loaded question and B) it's all very cool. Just curious if any readers have come across any "Whoa that's cool" parts of the codebase.
I won't know, if you find some^^

I consider myself as decent (but not genius) programmer and you might find some cool code snippets, but probably not in this project ;)

For me this was more about the endresult and getting compute shader to work. Never considered publishing it really...

All right, here is a small video of the simulation:

https://vimeo.com/151682787

But after all this recording, converting and uploading, the quality is a bit down... If you like it and have the necessary hardware, I would recommend to just run it yourself. Looks a lot better :)