How is that relevant ? I don't know anything about computer graphics but I know for sure that OpenGL 1.1 is outdated. How I'm supposed to know that the whole book is not outdated ?
My time is precious, I won't risk spending it reading an oudated book....
The author clearly states the rationales for using OpenGL 1.1.
For the next two chapters, the discussion is limited to OpenGL 1.1. OpenGL 1.1 is a large API, and we will only cover a part of it. The goal is to introduce 3D graphics concepts, not to fully cover the API. A significant part of what we cover here has been removed from the most modern versions of OpenGL. However, modern OpenGL in its pure form has a very steep initial learning curve, and it is really not a good starting place for someone who is encountering 3D graphics for the first time. Some additional support is needed—if not OpenGL 1.1 then some similar framework. Since OpenGL 1.1 is still supported, at least by all desktop implementations of OpenGL, it's a reasonable place to start.
Later chapters of the book are cover the much more recent WebGL.
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[ 3.1 ms ] story [ 19.8 ms ] threadMy time is precious, I won't risk spending it reading an oudated book....
Then, by reading the chapter on "hardware and software" in the introduction, you would have the remaining explanation you desired.
For the next two chapters, the discussion is limited to OpenGL 1.1. OpenGL 1.1 is a large API, and we will only cover a part of it. The goal is to introduce 3D graphics concepts, not to fully cover the API. A significant part of what we cover here has been removed from the most modern versions of OpenGL. However, modern OpenGL in its pure form has a very steep initial learning curve, and it is really not a good starting place for someone who is encountering 3D graphics for the first time. Some additional support is needed—if not OpenGL 1.1 then some similar framework. Since OpenGL 1.1 is still supported, at least by all desktop implementations of OpenGL, it's a reasonable place to start.
Later chapters of the book are cover the much more recent WebGL.