I don't have anything specific to share, but my past experiences were pretty good. It's definitely great for doing toy types of things (I wrote a 3d clock, for instance, that changed color based on where the hands were). There's also great library support and a pretty big community. If I happen to dig up that clock I'll post it.
I've had great experiences using processing.
It's been sweet for prototyping multimedia stuff - live video processing, physical computing, data visualization, toys.
The libraries make it quick and painless to get graphics floating around.
There's a new Oreilly book out on it called 'visualizing data'.
I'm only a few chapters in, but it's quite good so far. Covers the basics, a few good sized 'real' projects, and quite a bit on integrating it with java.
I've been involved with the project off and on for a few years now. (I wrote the Interfascia GUI library for Processing.) As an interface designer, I find that it makes a great tool for rapid prototyping.
I have nothing to share, but check out this site it has a bunch of different processing stuff, http://createdigitalmotion.com/tag/processingorg/ the best site is their site and the forums, just cruise them and you'll find all sorts of good stuff
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[ 2.7 ms ] story [ 36.7 ms ] threadCheck out http://www.processingblogs.org/. It's a blogblender of active work on processing.
Source is http://apgwoz.com/processing/ColorMixClock3D/ColorMixClock3D...
I'm currently working on a series of programs that process webcam input and render "magic mirrors" made out of words, wood, swimming fish, etc.
Don't rush out and buy the book right away; the website has plenty of content to get a feel for it: http://processing.org/learning/basics/index.html
I'm only a few chapters in, but it's quite good so far. Covers the basics, a few good sized 'real' projects, and quite a bit on integrating it with java.