And this is what people forgot when they say html5 is superior. 'The future' - maybe but is anyone creating tools to speed up the generation of html5+js?
I think you can easily ignore a negative comment which doesn't describe what the comment is about or what the issue is, talks in abstract and is from a user who created the HN account 1 hour ago, with the purpose of making that comment.
Most likely it is from someone who doesn't understand, or is just plain jealous (for whatever reason).
This game has a disturbingly large number of features for the amount of time taken...which ends up making it kind of hard to play. It took five or six tries to understand the first puzzle of the game, and it actually crashes Firefox when I die sometimes.
Enjoyed figuring out what the hats are for, and how to use them.
In no particular order:
- with the blue hat, keeping c pressed will turbo-toggle invisibility. It looks like it does something, but it doesn't
- when you are in the air while doing a big jump (green hat) and then switch to speed (pink hat) you suddenly lurge forward and miss your jump. Ouch! In the same style, when walking to a cliff and switching hats (to get to the green one) you enthusiastically run into the cliff the moment you equip the pink hat.
- having two different jump buttons with the green hat is confusing. It's also not consistent with the pink hat. The pink hat makes you run even if you don't press c, but the green hat doesn't "upgrade" your normal jump with x.
- I haven't been able to figure out what the yellow (music?) hat is for.
- I only discovered by accident that you can use the dead bodies of the bigger enemies as plateau.
- touching the spikes with a toe kills you instantly. Not very forgiving.
- it took me a few levels to figure out that you have to walk _past_ a door to trigger it, that standing in front of it and hitting some keys doesn't work.
- having to switch quickly to the right hat can be frustrating. Especially if you see enemies approaching from both sides and you accidentally cycle past the blue hat.
- I got stuck on the level where you have to scare one of the big guys into a cliff with the red hat. I can stand on the body, but I can't make the jump to the exit because the avatar either hits his head on the ceiling or doesn't jump far enough. I suspect there's some kind of floating ability I missed. Hrm.
Played for a few minutes, couldn't get past the first guy.. as in, the guy you see within 5 seconds. I tried shooting those clouds but they don't seem to affect him, and if I try to run through him.. I die. So.. HTF do you play this game? :-)
I figured it out thanks to another comment above. Seems you have to stand still, not run and press C. Brought up on too much Mario and Sonic I'm afraid.. always running :-)
I went back and tried again and finally got it. Man, that wasn't obvious :-) Then I had to have a few attempts at trying to get through that door.. before realizing you have to walk into the wall on the left. Realized this probably isn't for me.. :-)
Well done, I really enjoyed playing that game. I had to literally pull myself away from the computer because it's getting really late and I ought to go to bed, but I'll certainly play it again when I get the chance. Just one thing though: it's a bit hard for me to play the game because of the controls - I'm not using a US keyboard layout so the Z key for me is where the Y key is on a normal US keyboard. Perhaps you could make it so that the V key is used for changing the hats?
I started to play this game at work and instantly knew I wanted to beat it and play it all the way through. It had a great look and feel to it.
Since I did get to the victory screen I thought I'd share my comments with you. In fact this if the first time I've ever commented on YC/news and had to register just to do it.
1. I really wanted a way to go directly to the hat I wanted to use instead of cycle through them. Pressing 1 for blue, 2 for bunny etc would have made it a lot less frustrating.
2. The green hat totally confused my jumping finger. I'd put on green, jump high, switch to bunny, try to use the same button to jump with but nothing happened.
3. I had absolutely no problem figuring out what the goal was, how to use the blue hat, how to pass the first level, how to enter doors etc. I don't come from a long background of video game players. I was told by you that x and c are the controls and bam with a little playin around I learned what to do.
4. I really liked the simplicity. It looked 8 bit but we know flash isn't 8 bit. Why did you choose those graphics as opposed to a more smooth sprite?
5. I never got used to the zxc controls. I am right handed and all but for some reason my fingers kept getting it mixed up. When doing harder moves like jumping high and shooting I'd have to think it through first "ok i have to push c,z,z,z,c" and I'd still screw it up. I'd hit z 4 times instead of 3.
6. The only levels worth playing were the last 2. I almost gave up on the last level though. Had to go eat a cookie and think about it, and come back. I died at every single obstacle at least once trying the last level.
7. The second to last level was my absolute favorite. This is where you first have to shoot a guy have him die on spikes, jump over spikes, and repeat. The last jump to the exit took me forever and I planned a lot of different methods to finally get it. The reason why I liked it was because it seemed very hard to me yet I saw the door right there and knew the level was short. I had victory taste in my mouth every time I made that jump but something would always go wrong.
8. I enjoyed the early levels as a tutorial on how to use the hats but the replay value is not really there if I already know how to use the hats.
9. I really liked the lack of loading screens, lack of time it takes between death and startover, lack of frills. Just give me a game and you did!
I think if you like this game you'll probably another flash game called "Chronotron". Anyways I really enjoyed your game. I think you're doing great and thank you for sharing it!
oh and I forgot one last thing. I really thought the music and sound effects was refreshing and great. also my favorite was the yellow hat, i liked both its musical graphics and the sound it made when you shoot it. i think i only had to use it on 1 level though
29 comments
[ 2.9 ms ] story [ 70.6 ms ] threadKudos.
We actually chose flash because of it's distribution model. Anyone can easily start playing in a few seconds.
If you're referring to my use of Flixel, this was a cautious decision made at the start of the project.
If you're referring to my coding ability, I can assure you that I was coding for at least 30 of the 48 hours.
Most likely it is from someone who doesn't understand, or is just plain jealous (for whatever reason).
http://www.globalgamejam.org/2010/flickering-torch
One cool thing to do with yours would be to have 1-5 be hat switch keys
Enjoyed figuring out what the hats are for, and how to use them.
In no particular order:
- with the blue hat, keeping c pressed will turbo-toggle invisibility. It looks like it does something, but it doesn't
- when you are in the air while doing a big jump (green hat) and then switch to speed (pink hat) you suddenly lurge forward and miss your jump. Ouch! In the same style, when walking to a cliff and switching hats (to get to the green one) you enthusiastically run into the cliff the moment you equip the pink hat.
- having two different jump buttons with the green hat is confusing. It's also not consistent with the pink hat. The pink hat makes you run even if you don't press c, but the green hat doesn't "upgrade" your normal jump with x.
- I haven't been able to figure out what the yellow (music?) hat is for.
- I only discovered by accident that you can use the dead bodies of the bigger enemies as plateau.
- touching the spikes with a toe kills you instantly. Not very forgiving.
- it took me a few levels to figure out that you have to walk _past_ a door to trigger it, that standing in front of it and hitting some keys doesn't work.
- having to switch quickly to the right hat can be frustrating. Especially if you see enemies approaching from both sides and you accidentally cycle past the blue hat.
- I got stuck on the level where you have to scare one of the big guys into a cliff with the red hat. I can stand on the body, but I can't make the jump to the exit because the avatar either hits his head on the ceiling or doesn't jump far enough. I suspect there's some kind of floating ability I missed. Hrm.
Nice game though. Congrats!
We are still probably going to update the game, and have already done some work on it in fact. This was just the 48 hour milestone :)
I will certainly take your comments into account!
This is Flash 10 on Safari 4 on OS X, by the way.
I started writing a game in Love/lua, which is really great. But you can't write web games in it, as far as I know. Any other options?
Since I did get to the victory screen I thought I'd share my comments with you. In fact this if the first time I've ever commented on YC/news and had to register just to do it.
1. I really wanted a way to go directly to the hat I wanted to use instead of cycle through them. Pressing 1 for blue, 2 for bunny etc would have made it a lot less frustrating.
2. The green hat totally confused my jumping finger. I'd put on green, jump high, switch to bunny, try to use the same button to jump with but nothing happened.
3. I had absolutely no problem figuring out what the goal was, how to use the blue hat, how to pass the first level, how to enter doors etc. I don't come from a long background of video game players. I was told by you that x and c are the controls and bam with a little playin around I learned what to do.
4. I really liked the simplicity. It looked 8 bit but we know flash isn't 8 bit. Why did you choose those graphics as opposed to a more smooth sprite?
5. I never got used to the zxc controls. I am right handed and all but for some reason my fingers kept getting it mixed up. When doing harder moves like jumping high and shooting I'd have to think it through first "ok i have to push c,z,z,z,c" and I'd still screw it up. I'd hit z 4 times instead of 3.
6. The only levels worth playing were the last 2. I almost gave up on the last level though. Had to go eat a cookie and think about it, and come back. I died at every single obstacle at least once trying the last level.
7. The second to last level was my absolute favorite. This is where you first have to shoot a guy have him die on spikes, jump over spikes, and repeat. The last jump to the exit took me forever and I planned a lot of different methods to finally get it. The reason why I liked it was because it seemed very hard to me yet I saw the door right there and knew the level was short. I had victory taste in my mouth every time I made that jump but something would always go wrong.
8. I enjoyed the early levels as a tutorial on how to use the hats but the replay value is not really there if I already know how to use the hats.
9. I really liked the lack of loading screens, lack of time it takes between death and startover, lack of frills. Just give me a game and you did!
I think if you like this game you'll probably another flash game called "Chronotron". Anyways I really enjoyed your game. I think you're doing great and thank you for sharing it!