[–] Devid2014 10y ago ↗ Is Marching Cubes not already outdated algorithm to do this !?Why not use state pf the art algorithm for this, like Marching Tiles ? [–] bd 10y ago ↗ For few other approaches implemented for WebGL see here:http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/ [–] irascible 10y ago ↗ Marching cubes is 3d isosurface reconstruction, and recently it has become un-patent encumbered, so there's a new rennaisance of usage.From my google searches, all I can find on "Marching tiles" is a bunch of 2d stuff. Hardly state of the art...Can you direct me to what you meant when you said state of the art?
[–] bd 10y ago ↗ For few other approaches implemented for WebGL see here:http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/
[–] irascible 10y ago ↗ Marching cubes is 3d isosurface reconstruction, and recently it has become un-patent encumbered, so there's a new rennaisance of usage.From my google searches, all I can find on "Marching tiles" is a bunch of 2d stuff. Hardly state of the art...Can you direct me to what you meant when you said state of the art?
[–] bd 10y ago ↗ If you like marching cubes in WebGL, here are some more examples (both CPU and GPU based implementations):http://threejs.org/examples/webgl_marchingcubes.htmlhttp://webglsamples.org/blob/blob.htmlhttp://webglsamples.org/caves/caves.htmlhttps://www.clicktorelease.com/code/bumpy-metaballs/http://dev.miaumiau.cat/rayTracer/http://dev.miaumiau.cat/sph/http://mikolalysenko.github.io/Isosurface/
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[ 4.0 ms ] story [ 37.6 ms ] threadWhy not use state pf the art algorithm for this, like Marching Tiles ?
http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/
From my google searches, all I can find on "Marching tiles" is a bunch of 2d stuff. Hardly state of the art...
Can you direct me to what you meant when you said state of the art?
http://threejs.org/examples/webgl_marchingcubes.html
http://webglsamples.org/blob/blob.html
http://webglsamples.org/caves/caves.html
https://www.clicktorelease.com/code/bumpy-metaballs/
http://dev.miaumiau.cat/rayTracer/
http://dev.miaumiau.cat/sph/
http://mikolalysenko.github.io/Isosurface/