Limbo dev open-sources its Unity 5 anti-aliasing tech (gamasutra.com) 3 points by louhike 10y ago ↗ HN
[–] digikata 10y ago ↗ There is a technical explanation of the Temporal Anti-Aliasing technique in the linked GitHub project:https://github.com/playdeadgames/temporal/blob/master/GDC201...
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[ 2.8 ms ] story [ 14.6 ms ] threadhttps://github.com/playdeadgames/temporal/blob/master/GDC201...