Go watch the first video - imagine UE4 or Unity but way easier. Everything from world building to AI. Would have been really cool for teenagers to make stuff with, as you can get good results really quickly. You don't even need a PC or a keyboard.
Oh man, no wonder this sounded familiar! This is the thing my older brother was playing all the time a year or two ago on his Xbox 250 or whatever. He's got a PS now though so I imagine he doesn't play it much anymore anyway. He was like "hey look, this is programming just like what you do!" and yeah I could see some similarities. It was kind of neat I suppose.
Well, yeah, if the Xbox was usable I'm sure it wouldn't be so obscure. Which doesn't change the guys premise that if they opened sourced it, it could be ported to a less obscure platform.
I'm more disappointed that by killing it, they've fully killed the one chance Conker had of getting a decent new game after Conker's Bad Fur Day on the Nintendo 64. Okay, they technically killed that late last year when Conker's Big Reunion was cancelled, but still. No more Project Spark = not even a chance of development resuming on it. It also means the fan project to recreate Pocket Tales in 3D in Project Spark looks to be dead too.
No, Young Conker is not a good alternative. As the thousands of dislikes and hugely negative coverage proves.
But yeah, it's a shame. Looked like a good engine for making games and game worlds, and possibly a good way for companies to bring back retro characters and franchises as part of episodic campaigns.
The retirement of a game that functions by receiving content from other users through internet connectivity isn't a clear example of why consoles shouldn't be online. It's an example of an experience that couldn't be had if consoles weren't online.
If the game was self-contained and wasn't defined by features requiring connectivity, unplugging the console from the internet would leave it playable.
It would be a bad thing if consoles only operated while connected.
Unfortunately, half the point of Project Spark was collaborative game editing and sharing of user-created content. They could've avoided turning down Spark by not having that feature, but arguably, that'd mean they never turned _up_ Spark in the first place.
A game engine with no way to share games isn't very interesting.
Perhaps you mean "wish consoles did not require connectivity to a central server"? Because peer-to-peer would mean things like this could continue working despite discontinued support.
Good point.. in the old days, Internet connectivity was expensive so a lot of games supported LAN-based multiplayer. Those were awesome days. You could certainly achieve the same with the Internet today if you didn't have a central server.
26 comments
[ 1.1 ms ] story [ 925 ms ] threadGo watch the first video - imagine UE4 or Unity but way easier. Everything from world building to AI. Would have been really cool for teenagers to make stuff with, as you can get good results really quickly. You don't even need a PC or a keyboard.
Is there anything that comes close to this in scope/quality for any other platform?
No, Young Conker is not a good alternative. As the thousands of dislikes and hugely negative coverage proves.
But yeah, it's a shame. Looked like a good engine for making games and game worlds, and possibly a good way for companies to bring back retro characters and franchises as part of episodic campaigns.
If the game was self-contained and wasn't defined by features requiring connectivity, unplugging the console from the internet would leave it playable.
It would be a bad thing if consoles only operated while connected.
A game engine with no way to share games isn't very interesting.
Total project public life: about 2 years.
Oof. I feel bad for anyone whom invested heavily in that one.
But it's not open sourced, so no one wants to take a risk on getting frozen out of their next failed idea.