Finally: Brainfuck is ready for the mainframe/enterprise

20 points by flok ↗ HN
After a long hack-session I finally got a Brainfuck interpreter written in COBOL working (https://www.vanheusden.com/misc/blog/2016-05-19_brainfuck_cobol_intp.php ). So you can finally run your Brainfuck programs on your COBOL enabled mainframe! (e.g. ibm esa/390, tandem nonstop, etc) If you don't want an interpreted code, you can use this program https://www.vanheusden.com/misc/blog/2016-05-19_brainfuck_cobol_compiler.php instead which translates/compiles the Brainfuck code to COBOL code.

11 comments

[ 4.3 ms ] story [ 40.7 ms ] thread
Man! That is just awesome, and badass! My respects!

[Orson Welles clapping GIF]

In a most ideal world I'd end up contributing to this project while listening to serialised Mozart played on didgeridoo.

I would be so happy.

Everyone else can now go and put away their toy languages!
Why is a straightforward joke being down voted? Obviously I'm not really saying to not use any other languages. The wiki page on Brainfuck even says itself "is not intended for practical use, but to challenge and amuse programmers."
Okay, I just discovered all jokes are bad on HN. It would have been nice to discover that sooner.
Bunch of grumps here.
Because somebody thinks its hilarious- and builds a converter from a "serious" language.

And is a stand alone guy in some forsaken company- and converts it all to brainfuck. And leaves and takes the "real" source along. And the next guy finds it years later and has to do with it.

Lots of "jokes" become running gags, and the running gags - long after being funny, have some poor guy having to keep those gags going. The poor guys venture on Hacker News in there spare time - and try to cause a abortion to the next generation of Franken-Frames being cobbled together.

Random Trivia: The guy who wrote brainfuck also contributed to the sauerbraten cube2 game engine.

Some call it Brainfuck. I call it RISC