Ask HN: What are you YC S10 applicants doing now?
March 13th is just around the corner, what have you other YC S10 applicants been doing since you applied?
Refreshing HN looking for messages from pg? Searching your spam folder for anything from ycombinator.com? Continuing your search for a co-founder? Putting together a blooper reel from the outtakes of your video? cough Awesomizing your demo/MVP?
Past successful applicants: what did you do while you waited? Would you recommend it?
20 comments
[ 3.0 ms ] story [ 40.1 ms ] threadHope for the best, plan for the worst, even if you don't get funding you might find yourself with a winner, and your chances of finding funding go up with every hour you put in to your product.
Nothing better than being able to show your product in use by actual customers and a nice start of a growth curve.
It also gives you some real world numbers that you can plug in to your business plan.
This past weekend I started on the prototype again. If not accepted in S10, I hope to re-apply for W10 with a deployed beta as my 'prototype'.
So far I think they've hit the video twice, but no hits on the demo which kind of makes me paranoid/anxious.
Otherwise, just trying to not think too much about it and hack together some more stuff for the project.
Out of curiosity; if you applied early, did you get some preliminary contact from Y-C?
I have also been working on use case and domain models, and layout design. (and checking HN obviously)
Either way, we'll be building our app and launching this summer. We applied to YC for the advice and mentoring opportunities - we don't absolutely need the money to launch (it would definitely be nice, but we can manage without it).
Do you guys know, when we might get emails ??
Also, I am really kinda hoping to get my product out there and get some preliminary customers.
Any good ways to get some university people interested and try out our web app? How does someone contact university people?
Anyone a university department head/ faculty here by any chance?? If yes, do you guys HATE emails as way to introduction to products ??
My first focus (without funding way) is to sell a service to universities.
Desperate times... :)
Well, I just got too busy. So, here it is.
In short, my software solves the "university course scheduling" problem. This problem is one that occurs on a department level. Basically, department heads/ registrar's office need to decide every semester which class room assignments for various courses. Now, there are rules about which courses can be scheduled together, and then there are preferences for each professor and then there are only so many number of classrooms available at any given time. My software takes in all those constraints /rules, number of rooms available and also serves as a collaboration tool to collect time slot preferences from professors and solves the problem. Currently, among the departments we have surveyed, it takes anywhere from 50-100 hours every semester, for each department head to solve this problem, since there is no tool for this.
Also, this is a NP-Complete problem. So, there are good chances of errors, and/or unhappy professors. There is no flexibility in hard coded tools. This tool confirms to your rules. There is a lot of things that you could change and the tool solves the problem for you then.
I only have a crappy demo right now, since the tool is only 99% complete still. But it does the job.
www.skejulers.com/demoing
So, please let department heads in your college have a look. I think they will be able to make sense about what i going on here.
Or, I can make the demo better, and the tool a little better and introduce some description as to what is going on there.
Mostly I've been working on traction, trying to get the big guys on board using my system ... and somehow it's actually working! I came up to SF (still here now) for the Flash Gaming Summit and I've had amazing opportunities to meet and pitch to the owners and reps of major portals like Kongregate, King, Armor Games, Crazy Monkey Games etc to get them on board. And loads of amazing developers ... this last week I've networked more than I even imagined was possible, hanging out with some of the top-tier developers and studios in Flash casual gaming.
I also shipped a game and am in the final stages of shipping another one, just waiting on the translations to come back to me now.
So I've been pretty busy... heh.