But some toys will never be more than just that, toys. Even though I love making video games, It's highly unlikely I'm going to make a 'world changing' video game.
At best (and with great luck or marketing power) they usually get to be super-popular for around six months and then discarded for the next hip thing. Minecraft is one of the few exceptions.
Sure, you made crazy cash during that time, possibly, but if you hadn't made a game at all, it'd be someone else's game instead that would take its place.
> But some toys will never be more than just that, toys
Agreed, but I'd say "almost all", rather than "some".
> Even though I love making video games, It's highly unlikely I'm going to make a 'world changing' video game.
Replace "video games" with anything and "I" with anyone who hasn't yet changed the world, and it still applies. Many more people will try to change the world than will actually do it.
Changing the world isn't a reasonable expectation. In that sense, having a bunch of arrogant fucks around is a great thing.
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[ 7.4 ms ] story [ 16.3 ms ] threadAt best (and with great luck or marketing power) they usually get to be super-popular for around six months and then discarded for the next hip thing. Minecraft is one of the few exceptions.
Sure, you made crazy cash during that time, possibly, but if you hadn't made a game at all, it'd be someone else's game instead that would take its place.
I still think it's good advice overall, though.
Agreed, but I'd say "almost all", rather than "some".
> Even though I love making video games, It's highly unlikely I'm going to make a 'world changing' video game.
Replace "video games" with anything and "I" with anyone who hasn't yet changed the world, and it still applies. Many more people will try to change the world than will actually do it.
Changing the world isn't a reasonable expectation. In that sense, having a bunch of arrogant fucks around is a great thing.