Ask HN: Would elite video gamers, given training, be the best military pilots?

20 points by hoodoof ↗ HN

17 comments

[ 2.1 ms ] story [ 52.5 ms ] thread
Guess so. Given that an enormous amount of work is already in the hands of the on board computers, the only difference I would see are the physical limitations of the pilot's body.
Assuming they met all the other conditions of becoming a pilot.

http://usmilitary.about.com/od/airforcejoin/ss/afpilot.htm#s...

whistle didn't realize it took that much to becoming a military pilot! Having read it, I very much doubt any of the gamers I know would get further than the first few steps...
> To qualify as an air force pilot, you will need at least a bachelor’s degree, earned at either a civilian college or university, or at the Air Force Academy, located outside Colorado Springs, Colo.

As written, that excludes bachelor's degrees from the non-air force service academies. I wonder if the wording was just a little sloppy, or those degrees really do not qualify?

> You also need to be between the ages of 18 and 28.

I wonder how many are able to actually do it at 18? Most people won't meet the bachelor's degree requirement until they are 21 or 22.

While being good at video games could indicate that you have qualifications for becoming a good pilot, the boring answer is that the overlap is small enough that it will be overshadow by all the other things that goes into becoming a good pilot.
Spacial awareness and dexterity seem like they'd be important for fighter jets, but I imagine the top 10% of the population would be plenty good enough to do fine with the right training. My armchair analysis is that the biggest and most important aspect of being a military pilot is the patience and intelligence to follow a checklist correctly every single time, and to do it well even in extremely tense situations.

Additionally, there's probably some sense of piloting being harder than it really is. It seems hard because the roles are so few and high in demand that such a low number of people actually get to fill those spots, making it look very elite. I've flown a single engine aircraft a bit and it's really not that difficult. In some ways, the larger planes are even easier (according to my instructor).

> It seems hard because the roles are so few and high in demand that such a low number of people actually get to fill those spots, making it look very elite.

How many people will endure this kind of training[1] and face the dangers this profession has? It's very demanding. I don't think more than 10% of the population can keep up.

[1] https://www.youtube.com/watch?v=lK8U8RZyzsM

I would say the top athletic 10% of the population is capable of working to endure that sort of training just fine. It requires a lot of specific muscle strengths but nothing super-human.
In the future, "pilots" may be those who controls drones in a remote underground military base, rather than sitting in an airplane manipulating controllers. If this is the case, elite video gamers may have an edge.
Mining for gold and items in WoW might be the best training. Being a pilot is being bored for hours on end while still maintaining high levels of alertness.
"I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets."

RONALD REAGAN, speech, Aug. 8, 1983

This question sort of pops up in Ender's Game, doesn't it?
A better question would if they would make the best drone/remote pilots.
I've been through military pilot qualification process and while I feel like my gaming experience helped me with some of the tests, it definitely didn't matter for the vast majority of them. A big chunk of the tests were physical fitness tests like eye exam, hearing test and heart and lung performance test. Fighter pilots have to be always prepared to fly, withstand high G's, be able to fight through injuries and survive in captivity. You can exercise during your training, but you can't train away a congenital heart disease, bad eye-sight, hearing loss, asthma or allergies.

Another big set of tests, as others have mentioned here, was personality related. You have to be able to follow orders and work in a team. You can't be an introvert and you definitely can't crumble under pressure/physical danger. I went through many written and face-to-face tests that seemed to be related to this point.

Finally there were 3D and movement perception tests which one could argue are easier for gamers, intelligence tests, mechanical proficiency tests, and many more I forgot by now. All of these skills can't be easily improved by training and are therefore tested early.

Related, but Nissan have been running the GT Academy which takes online racers and turns them into real ones https://en.wikipedia.org/wiki/GT_Academy - the first winner of GT Academy in 2008 competed in the 2011 LeMans 24 in the LMP2 class, and finished 2nd in class
A little yes, but mostly no. I flew F/A-18s for the Navy for a decade including working as an instructor. There are probably 3 key areas you need to succeed as a military pilot (especially in fighters): stick and rudder skills, multi-tasking, and fear control.

1. Stick and rudder skills. You need to be able to make the plane do what you want, whether it’s landing on a carrier, dog fighting, flying formation, dropping dumb bombs, air-to-air tanking, or any number of other things. This is more like race car driving than video games, with a significantly higher level of hand eye coordination and spacial awareness.

2. Multi-tasking. Modern aviation, especially military platforms, have a ton of things going on. You need to fly the plane (stick and rudder), talk on the radios, operate weapon systems, and do a ton of other stuff. In the F/A-18 you had essentially 4 displays that could all contain information.[1] You could perform hundreds of different tasks without ever taking your hands of the controls (stick and throttle). Here are some good graphics on the controls. [2, 3] You even have a screen selector and mouse cursor so essential you are operating multiple computers without text input. You need to keep a constant scan going, inside and out, while processing information on all the different displays and the radios.

3. Fear control. Operating a fighter jet is like doing something at 50% brain capacity. Something easy on the ground becomes tough in-flight. When you are junior or new to the task or stressed because of a mistake, 50% can quickly drop to 10%. This is often called a “helmet fire”. Sometimes people just freeze and can’t function.

Being an elite video gamer would only really help with number 2: multi-tasking. Stick and rudder skills and fear control are more important in the beginning. You can make it a long way in training on these, but eventually multi-tasking becomes a key component. We would see kids who aced flight school with great stick and rudder skills but then would run into a ton of problems when learning the F/A-18 due to insufficient multi-tasking skills required in advanced air-to-air and air-to-ground scenarios. If you can nail all three of these things, you will likely be a good military pilot.

Physical is also a factor, but not that big of a deal. If you are in decent shape you can handle it. The primary limiting physical factor will be stress. Initially, the stress will be draining where a single flight can wreck you for the day. But as you become more comfortable, this becomes less of a factor so I didn’t include it as one of the 3 main requirements. I knew plenty of overweight pilots in average shape. But if you can’t handle the 3 main requirements, you won’t be successful no matter how good an athlete you are.

Should probably also mention work ethic and study skills since these play a huge roll. The training is long and intense and never really stops. Earning your wings is just the start. You constantly need to learn new missions and new systems. Got your wings, nice, but what about section lead, division lead, strike lead. How do you run a strike group (a dozen plus planes of different types) off a carrier into a foreign country in the first days of a war? Although this is more of pilot leadership than just being a pilot, it is related, since the less you understand what is happening, the less effective you will be even if just a wingman. I imagine elite video gamers are probably pretty strong here though.

[1] http://www.mudspike.com/wp-content/uploads/2015/11/2015-10-3...

[2] http://i295.photobucket.com/albums/mm137/Lightndattic/F-18th...

[3]

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