Ask HN: Are the Pokemon Go articles real, or is their PR firm amazing?
News outlets are typically very slow for new startups, venture, products, etc. Specially mass-consumer outlets/ I can't imagine how in a single week there are 100's of articles on Pokemon Go. Any thoughts?
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[ 3.1 ms ] story [ 50.2 ms ] threadBefore major news outlets pick it up, micro-blogs, niche blogs for gaming, and other entertainment media outlets are going to publish stories about it, and the content writers of those sites are all the demographic that grew up with Pokémon, so it's no surprise really.
Also they riding on a 20 year old hype train that had nothing to do with them.
So it's in the news because of The Pokemon Company, Nintendo and Google/Alphabet.
Genuinely viral, not a PR blitz. The network effect of human activity in close proximity, physically gathering in already crowded public spaces, and then spreading to areas of non-players is probably the key viral component on this one. Someone sees other people on the street playing it, they check it out, explore other areas, the network grows and so on.
Likely more effective virally than social networks because it's a well developed game mechanic - skill, mastery, rewards etc - and apparently it encourages strangers to interact, not just existing social circles. So the activity leaps over the "tribal" firewall.
It just turns out that viral social media manifested in the real world starts resembling an actual virus.
Its not that surprising it is doing well.
- People sent to churches and graveyards
- One person found a dead body while playing
- Someone supposedly had an accident while playing in the car
- One black person pointing he couldn't play the game safely as it would be dangerous to wander around aimlessly as a black guy in the city
- A bunch of inappropriate places like strip clubs were included
This seems to me like the next candidate for overblown, unjustified outrage. Like D&D in the 80s, or Google Glass recently. I'm just waiting for Moms Against Pokemon Go.
There's now a hilarious contradiction, where parents are telling children to NOT go outside and run around.
Source: I live in one of the most historic neighborhoods in the US (many old buildings and churches).
It has been explosively successful in the traditionally non-gamer markets. News outlets are picking it up because it's so ubiquous.
https://media.apnarm.net.au/img/media/images/2016/07/11/b882...
https://media.apnarm.net.au/img/media/images/2016/07/11/b882...
On the day of launch, there wasn't many people there. Second day I had a chat to about 15 people who were gathered (nobody knew each other and were there because of the 3x lured Pokestops in close proximity). Day four was then 100+ people. Now from afternoon onwards there's a persistent crowd.
PokeGo has been the quickly-to-viral thing I've ever seen. Even on day two we could sit looking out the office window and every 5th person was playing.
And then kind of died down, I think, or at least wasn't a monstrous craze at least.
And now in 2016, does it mean that everyone who was super into them 15 years ago is all for it?
If I think about what I was super into at 10, the nostalgia doesn't go that far today.
I mean I see I'm late to the party here and everyone's already said it's real, but I was just surprised.
Around 2007, for some months there, the world was saturated with articles about Second Life. Eventually I saw an article about how it had come about as a result of hiring a new PR firm.
(Or has nostalgia changed? At least if I imagine giving 1940s kids something connected to that in 1965, it seems like they'd be like "Um, I'm a grown wo/man." But today hollyworld is all superhero movies.)
Bonus question: How long before we grow really sick of hearing about it?
Almost embarrased to say, I played pokemon back in good old black-and-white gameboy days. Then I played Pokemon for a two-month stretch last year and was highly dissapointed there wasn't an app for it.
I've yet to download Pokemon Go, but that's only because I have 12.1 MB of free space left on my phone.
It's probably the most interesting thing that has happened in games since Minecraft. Mobile games were stuck on Bejeweled clones or even more upmarket stuff like Clash of Clans. This almost guarantees a shift in development dollars towards AR.
Seeing Pokémon Go players in person is a little disconcerting though. They are more 'out of it' than usual, where 'out of it' baseline is the person texting while walking down the street.
[0] http://hyper-reality.co/
I'm not surprised. I have multiple friends who bought Nintendo 3DS's to play Pokemon over the past couple years... mind you, these are not nerdy kids. They are mainstream friends who are not gamers. They've been openly playing pokemon and there has been zero stigma attached to it.
I think what's most amazing about this latest craze is that it managed to attract these mainstream, non-gamers. My Facebook feed (early 20s college educated) is seriously 20-30% Pokemon posts. And it's not the nerdy kids posting screenshots, it's people you would never expect, evenly distributed across genders.
Can you imagine people sharing screenshots of their world of warcraft quests on facebook?!