The full source (not counting all of the code behind to process the scene [mathbox, three.js, babel/jsx transpiler]; though you can view that at the github repo) for the scene is in the textarea to the right. If you set the `bend={1}` on line 15 to `bend={0}` you will see it as a 2D plot (though, rotating and with a perspective projection applied).
It is just the points where the X value can be evenly divided by the Y value at least once (if you change the `2` to `3` in the first line, you will also get to see the points where X can be divided by Y twice).
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[ 3.3 ms ] story [ 22.0 ms ] threadIt is just the points where the X value can be evenly divided by the Y value at least once (if you change the `2` to `3` in the first line, you will also get to see the points where X can be divided by Y twice).
It looks like this around the origin: