Ask HN: My game is growing fast. What should I do?
Hi HN.
I made this game out of passion: braains.io, and it's getting some traction. What should my next step be?
I made this game out of passion: braains.io, and it's getting some traction. What should my next step be?
26 comments
[ 31.9 ms ] story [ 1409 ms ] threadFor a game like this, if you want it to stay popular for a while, you'll probably want to add more maps, mechanics, and/or rewards for players who keep playing and do well. Skins are a fun and simple idea, as is some sort of persistent score.
You might want to ask the founders at my site for advice, too: https://www.indiehackers.com/forum. I don't think any of them have made money off games specifically, but they might have good insights regardless.
Thanks for the tips! I'll be sure to check the site out too.
More maps, leader board, start a signup system so users log in to keep points/score, username etc. Invite friends to play on a map together.
Add signups to an email list drip.co.
Good luck, it's fun to play so I'll keep checking it out.
Oops ¯\_(ツ)_/¯.
> Error: read ETIMEDOUT
A little story-telling + 'help' section would be great to onboard new players.
A share button, for twitter + facebook where with a description (where the cool story-telling could play a part).
First: get some sleep. Not sleep; but time-off periods. You'll need to think / do / whatever other stuff in your life that will be slowing and draining your energy (well, what's left of it).
Second: Get help. Someone you trust you can tell how to restart / reboot / do quick fix for the app while you are /away.
Third: Don't trust the stats. At least not what you think your eyes see: If there is rising trend, probably is just a spike. Stuff does not usually grow "linearly" or "exponentially". It grows by growth quants. That is, you get into the 1-2k users, then jump into 4-6k, then 10-15k and so on.
Fourth: Going up need energy (time, effort, money, sweat, energy). Going down wastes energy and is much easier and faster. This is like climbing. So be sure to have something built-in that makes going down harder, like rewards for daily/weekly players.
Fifth: Enjoy. Learn. Repeat.
Hope this helps.