Ask HN: Developing a “4D” VR Experience. Best Tools for the Job?

3 points by riebschlager ↗ HN
My team is creating a "4D" VR experience. Basically, we are triggering a 360 video with a HTC Vive. I'll also be controlling external devices, namely a fan and a butt-kicker (for vibration). We'll also be showing the in-headset view on a projection in the space.

My best guess is that Unity would be the best tool for this job. But before I dive into a Unity crash course, I was wondering if this might be possible with WebVR, Three.js, maybe wrapped up as an Electron app?

Are there other tools I could use to create this that I'm just overlooking?

1 comment

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Unreal would be technically more efficient, as it's backend is closer to the metal than Unity. Unity is good, don't get me wrong, in fact I wrestled with whether to respond, but nevertheless Unreal's rendering is just plain faster, and therefore will make for a more transparent experience for your final product. I am friggin tired, so excuse my non reference laden post, but if you put in 10 minutes worth of ref work, you'll see I'm right.

Best of luck!