He was referring to permadeath, but he's wrong. In an RL, the world would be regened when you died, and it would likely be singleplayer: this is just an multiplayer snakelike.
Tangentially related — and I'm not dissing on OS X here — but I really like the Linux kernel's Magic SysRq keys. It's a simple concept: no matter what software does, the hardware will always pass through the kernel first; so set up special keybindings to command the kernel to do special things.
Alt-SysRq-f pulls out the OOM killer, which targets the worst memory abusing process and just mercilessly kills it. It's super handy on a desktop OS that's frequently pushed to its limits. Chrome eating too much RAM? Pull out Alt-SysRq-f and kill the fattest Chrome process!
It says I'm disconnected after a couple seconds too. Also, like most browser games, it manages to rev up the fan on my fairly modern laptop almost immediately.
game doesn't seem to require flash, but the ads(?) do, and if you don't have flash, it blocks on the ad page seemingly indefinitely. FF 49.0.1 arch linux
For people saying this is the new agar.io/slither.io. There are loads of "io games" nowadays competing to be the next big thing. This is just another version of landix.io so it's nothing unique and will probably not be a landslide success. It does look more polished though.
Confession: I had to uninstall the app from my iphone because it was eating up too much of my time.
This game has a lot of interesting things to balance - defend my territory vs. expand into new, deciding when to grab territory boldly and when to be conservative, deciding whether another player is vulnerable to be cut off vs. the risk you put yourself into by trying to cut them off.
There's complexity that emerges from a simple ruleset that's more interesting than you'd think.
Also: watching other players to deduce their strategy, skill level,and understanding of the game.
I'm surprised that more players don't expand diagonally, which seems to me to be strategically strong.
I also like how the game requires different things as your territory grows: early stages are about survival, middle stages about growth, later stages involve defense.
Oh, and I noticed that the youtube gamers enjoy it as well.
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[ 3.5 ms ] story [ 106 ms ] threadProbably GP wrote roguelike because the general look of the game.
Alt-SysRq-f pulls out the OOM killer, which targets the worst memory abusing process and just mercilessly kills it. It's super handy on a desktop OS that's frequently pushed to its limits. Chrome eating too much RAM? Pull out Alt-SysRq-f and kill the fattest Chrome process!
though interesting to see how long and how well this game concept will evolve.
Shame, I was quite excited when I first saw the game :)
And in particular multiplayer webgames: https://www.reddit.com/r/WebGames/comments/57v9jb/multiplaye...
Come on guys, test and optimize your code! it's not rocket science.
This game has a lot of interesting things to balance - defend my territory vs. expand into new, deciding when to grab territory boldly and when to be conservative, deciding whether another player is vulnerable to be cut off vs. the risk you put yourself into by trying to cut them off.
There's complexity that emerges from a simple ruleset that's more interesting than you'd think.
Also: watching other players to deduce their strategy, skill level,and understanding of the game.
I'm surprised that more players don't expand diagonally, which seems to me to be strategically strong.
I also like how the game requires different things as your territory grows: early stages are about survival, middle stages about growth, later stages involve defense. Oh, and I noticed that the youtube gamers enjoy it as well.
[0]: https://en.wikipedia.org/wiki/Xonix
[1]: https://en.wikipedia.org/wiki/Antix_(video_game)