57 comments

[ 2.9 ms ] story [ 123 ms ] thread
I thought it sounded badly cut when he moved wife in the sentence but adding new text was pretty amazing.
It did sound like they picked the right things to say. I won't be surprised if the extra words appear in the 20 minutes of training speech. Either way even if it's not as magical as they try to make it its still extremely useful for the voiceover industry.
But not so much for the voice over talent.
Damn, I was just about to get into voice overs as well.

I guess I still have a couple years.

Well another job that will become obsolete I guess.
Only in the same way that a photo edited in Photoshop 1 looked incredibly obvious though. In 10 generations of the software it'll be really hard to spot where speech has been changed.
How long before video and audio evidence will not longer be admissible in court? 2030?
Photos are still admissible, despite Photoshop existing for several decades.
Not to mention, notoriously unreliable eyewitness accounts.
To be fair on that front: all evidence can be challenged as being false/fake/etc
Right, a photo (or recording) in court is only as good as what you can prove about its history. Same as with any piece of evidence, really.
This election, Facebook was full of fake news stories. The next Presidential election, Facebook is going to be full of fake video clips.
It won't be inadmissable but there should be continued push-back to establish authenticity. This is not a new problem – e.g. Nikon has sold things like http://imaging.nikon.com/lineup/software/img_auth/ for years – but it's definitely far from complete.

In most cases, this is going to come back to third-party services – think about the history of things like mailing a copy of a document to yourself using registered mail or having it notarized so the timestamp would be admissable in court. I'd be surprised if we haven't already seen someone submit timestamps from something like Facebook in court but we could use a general notary-as-a-service for this kind of app as more and more of the world moves online.

That won't help with a determined fraud from the beginning but that's always been a challenge in the court system and so most of that will come down to continuing to break down the attitude that digital data is somehow immune to the same trust issues as every other human artifact.

I wonder how much better the rendering would be if the audio track were much longer and the software would have more to learn. I don't mean more words for a 1 to 1 match since it's clearly beyond that (pronouncing words that it didn't see), but voice features that weren't in that short track.

Hypothetical question: say it had access to all the episodes from Key & Peele, would the rendering be better to the point you could basically generate an audio track from a script with intonation and all?

It would be interesting if they offered "voice packages" either online or offline so you could just pass text through it and the output would be a Morgan Freeman narration. You'd have a shop for "Cords" the same as iTunes for songs & apps. Maybe game developers will find that interesting, too. Having access to way more voices than they'd have in real life, and on a budget.

Someone could also save their voices for posterity. Many people listen to recordings of loved ones who passed away to remember them. Saving the voice for new content would be something to think about.

> It would be interesting if they offered "voice packages" either online or offline so you could just pass text through it and the output would be a Morgan Freeman narration.

On that note, should Morgan Freeman be allowed to copyright the sound of his own voice?

My immediate inclination is No, you shouldn't be allowed to copyright a voice timbre because it opens up so many weird possibilities for making even more of a mess of copyright law. For example, what happens if two people happen to have the same voice, or at least, close enough so that Adobe's software can't distinguish them.

But there is a reasonable case to be made that Morgan Freeman's voice belongs to him. If some company profits from having a reproduction of Morgan Freeman's voice in one of their products, maybe they should pay him.

Morgan Freeman's likeness - including his voice - is already protected legally, no?
If you're using "audio with substantial similarity" to the voice of Morgan Freeman, but using it to create entirely new works... doesn't that create new and interesting collisions between rights of publicity, fair use, transformative works...?
One of the things that seems limiting with this version is that, when the words existed (like "wife" and "dogs"), it just seemed to copy-and-paste them around. That honestly sounded pretty bad. But the new words sounded better.

I think that if they were using some of the AI-based libraries for generating speech, like WaveNet[1] (hear the samples towards the bottom), and then layered on-top the learning that this algorithm did to get it to sound like the speaker, you'd have a pretty powerful system that would be able to get the intonation right much of the time.

And then, of course, when you have the Pro version, you're presumably be able to add additional markup to specify intonation even further.

1. https://deepmind.com/blog/wavenet-generative-model-raw-audio...

If photoshop would give these results, a lot of industries would go belly up.

Nice marketing line, but it's speech recognition which set the begin/end frame in the sample.

I was expecting either "painting" away defects or actually reconstruction a real TTS by using a small sample.

The comparison to photoshop seems a silly stretch, but

> actually reconstruction a real TTS by using a small sample

it actually did this in the demo, if I understand what you're asking. It created brand-new words, using the speakers own voice, from a tiny sample size. (If we believe the demo.)

At the end of the demo the speaker clarifies that it requires about 20 minutes of speech, and this was a controlled demo so it's quite possible that brand new words were actually not created.
Think about what one could do with this tool and a dataset of the speeches of a president or something. I mean, with the amount of speeches our presidents give from candidacy to finishing their term as president, we'd have probably weeks worth of words to pick from. If it's an intelligent system you could use this for so much even if it is simple cutting and pasting!
Just imagine what this will do for dubbing anime or any other tv show. It's still scary how this can be abused.
What about feeding in an audiobook narrated by a well-known personality (like Stephen Fry), and then using the voice to narrate your own self-published eBook?
Maybe this technique will lead to people "copyrighting" their voice. That would be weird word where intonation can be copyrighted.
Copied from my comment on an earlier submission on this:

I don't see how the watermarking they talk about is going to succeed in preventing forgeries.

If they're planning to watermark unedited recordings, you have a huge false positive problem because there are billions of hours of legitimate but unwatermarked audio recordings, and will probably continue to be. You can also get false negatives by tampering with a watermark-capable device to get it to watermark something that wasn't recorded from analog. Or you can rerecord edited audio from an analog source and simply claim that your "genuine" recording is slightly noisy.

If they're planning to watermark edited recordings, someone else can implement the same kind of technology but without the watermarking.

I doubt their watermarking can survive the analog hole and multiple reencodes.
I doubt that much audio quality can survive that, either.
as AnimalMuppet said under me it will survive analog hole quite well, but degrade quality. Look up Cinavia.

Its so bad you can actually hear distortions.

Joaquin Phoenix is now going to narrate all of my audio books.
I doubt this software can figure out which parts of your audiobook should be whispered, which parts emphasized, which kind of accent each character should have, when the passage should be read as a playful conversation, as opposed to a clinical narrative...

A lot more goes into an audiobook then some guy reading 300 pages of text into a microphone.

I wonder how long it will be before someone gets it doing intonation correctly. I doubt it's an intractable problem and it probably wouldn't be too hard to turn existing audiobooks into a pretty decent dataset.
If you want it to not sound like a comedy of errors, you'll have to wait until we figure out Strong AI that can understand sarcasm in the works of Shakespeare... And be able to carry on a coherent, deep philosophical debate.

The difficulty is not in modulating the voice to create intonation, but in annotating prose with intonation.

if adobe has this working in a demo, rest assured "security service" developed such thing 10 years ago. then you can go back and ask yourselves why osama has been reported dead as early as like 2001, the cia released videos in which he always looked different and why his body was quickly drowned at an unknown location.

go back to sleep, now. everything's alright. great new tech. will help catching terrorists from beneath your bed.

Wait. America made up Osama. Killed him in 2001. But quietly so no one would know. Then digitally created new videos of him, all to kill him in 2011. Uh huh
I've actually been tossing around the idea of creating a program like this, although for a specific use case.

In Bethesda games (Oblivion, Skyrim, Fallout) there are large modding communities adding new quests, areas and plot lines. But one technical and financial challenge for them has always been voice acting. Not only do they have to worry about voice acting new potential characters, but they have no means of writing new dialogue for existing characters.

In Fallout 4, for example, the protagonist is fully voice acted. That means a distinct change between the way the main game feels, and any modding efforts made by the community (barring actually re-hiring the original voice actor for new lines).

I'm envisioning having this tool train on the already provided voice lines in the game(depending on the character in question, that's quite a bit). And then letting mod authors input new dialogue lines to be spit out in somewhat the actors voice.

Lots of problems with the approach of course, not to mention the fact that these are actors and not just voices (there would probably be significant amount of emotion lost). But it would give the modding community such a powerful tool to add new plots for existing characters.

I used to love watching mans1ay3r's videos, amazing level of creativity and hard work required to assemble all the voice clips! I can only imagine what hilarity would come from a fully fledged voice-splicing application!
That's a very similar problem to the one in Neal Stephenson's 'Diamond Age'; the Primer that drives the story is narrated by paid 'ractors', but later the book is copied and mass-produced, and paying for all of those to be acted would be prohibitively expensive; so the voice parts are replaced by simpler, synthetic voices.

Me, I always thought the way this tech would pan out would be as voice-changing; you capture the actor's voice you want, then the writer speaks the lines and the computer restyles them as an imitation of the actor - this seemed a more natural way to input emotion and pacing.

"Photoshop for audio," seems so obvious, I'm surprised we haven't seen this before. (After all, the underlying technology has been around for a while now.)
1) Mentioned near the end of the video that it actually required around 20 minutes of audio to start synthesys. Not quite as magic as it first seemed. Still cool.

2) The intonation always matched the initial sample. Give us some filters like "vocal fry", "perplexed", "angry", "wonder" etc and then we'll really have something here.

It would be really useful to capture speed, intonation and other things involving expression from a sample from somebody else. It seems quite hard to describe those as text is not enough, and even harder to correctly generate them from a database that contains no matching expression. I imagine that currently you can't turn the speech into a track for a rollercoaster scream.
(comment deleted)
> Give us some filters like "vocal fry", "perplexed", "angry", "wonder" etc and then we'll really have something here

Neural networks can already do style transfer for images. Seems like it should be doable for voice, too.

I wonder if you could get interesting results by applying neural style transfer to spectrograms.
This sounds waaay better than the Donald Trump text to speech system I've been working on: http://jungle.horse

I wish I could chat with their engineering team. I'd love to learn the mathematics and tech. (A lot of it might be patented?)

Is there an equivalent of SIGGRAPH for audio?

UIST is one of the premier human-computer interaction tools conferences, so it's the closest that accepts "SIGGRAPH-like" technique papers for audio. Maneesh Agrawala from Stanford has several great papers in this space of audio mixing/editing: http://graphics.stanford.edu/~maneesh/
Top poster may also be interested in ICASSP, which bothers itself more with the algorithms of speech/audio processing than the applications of said processing.
You know this is a good idea when half the commenters already have a half-baked version of this created themselves!
Aha, like it was with all the pre- and post-Slack chambered forums with cloud history sync.

Did many of them become a success? Now Microsoft is in on it too, so you gotta wrestle that gorilla.