I like to watch the games live on freechess.org (you might want to install a client to connect to their server), because I people can discuss the moves during the game, it's a different experience than just replaying the moves.
No need to register, no costs... These guys managed to defend theirself in a law suit in Moscow and against a temporary injuction in NY.
Great that people fight for keeping chess moves free for everybody.
Lets not start discussing the odds in a struggle between an icon of the intelligentsia and a Russia-backed challenger. We've had quite enough of that already.
Magnus is the reigning champ at 2850. Karjakin is 2774. The tie break would be blitz and Magnus is similarly much better at blitz, 2873 vs 2800.
2700chess.com
Magnus is the overwhelming favorite.
I'd hate to play through this game knowing it would end in a draw. But I followed it all day on my iPhone, wondering about prophylaxis and overprotection.
That's really cool. It's amazing to see how much progress and interest there is in this area.
A couple of questions:
Are these Elo ratings really comparable to human Elo ratings? So it's pretty clear that these engines would all beat any human player in history?
(Edit: I know computers have been able to beat human champions for what xkcd points out is about half of my lifetime, but Deep Blue had a lot of resources behind it that I would imagine these engines don't.)
How do they deal with differences over time in the hardware that the engines run on? (both in terms of Elo calculation consistency and in terms of historical comparisons between engines' performance ... how do we know how much improvement is due to programming improvements vs. faster hardware? do we know how earlier generation engines would fare today running on the same hardware that these are running on?)
Do the engines in a particular match run on the same or different hardware? (I thought I saw people in the chat talking about this but I didn't exactly understand what they said.)
Also, when the tournament interface says Stockfish is working at a depth of 41 plies, does that mean it's performed an exhaustive search to that depth (!?!!) or just that it's examined some line of play to that depth?
Uhm, thanks for the spoiler -.- (Some of us watch ChessNetwork’s short analysis videos.)
Funny how 99% of HN posts have vague, clickbaity titles like “Progress”, and I’m always thinking they should put more information in the headline. I got what I wanted, I guess.
26 comments
[ 5.0 ms ] story [ 48.5 ms ] threadhttps://www.chess.com/news/another-dull-draw-in-world-champs...
[0] http://en.chessbase.com/post/newsblog-wcc-carlsen-karjakin-2...
https://www.youtube.com/watch?v=1vgn7OXug3M
No need to register, no costs... These guys managed to defend theirself in a law suit in Moscow and against a temporary injuction in NY. Great that people fight for keeping chess moves free for everybody.
To see the ancient and distinguished game that used to be
A model of decorum and tranquility
Become like any other sport
A battleground for rival ideologies
To slug it out with glee
-- Quartet, from "Chess"
2700chess.com
Magnus is the overwhelming favorite.
I'd hate to play through this game knowing it would end in a draw. But I followed it all day on my iPhone, wondering about prophylaxis and overprotection.
http://tcec.chessdom.com/live.php
Stockfish 8 squaring off against Houdini 5, 100 games back to back, no rest days.
Go, Stockfish!
A couple of questions:
Are these Elo ratings really comparable to human Elo ratings? So it's pretty clear that these engines would all beat any human player in history?
(Edit: I know computers have been able to beat human champions for what xkcd points out is about half of my lifetime, but Deep Blue had a lot of resources behind it that I would imagine these engines don't.)
How do they deal with differences over time in the hardware that the engines run on? (both in terms of Elo calculation consistency and in terms of historical comparisons between engines' performance ... how do we know how much improvement is due to programming improvements vs. faster hardware? do we know how earlier generation engines would fare today running on the same hardware that these are running on?)
Do the engines in a particular match run on the same or different hardware? (I thought I saw people in the chat talking about this but I didn't exactly understand what they said.)
Funny how 99% of HN posts have vague, clickbaity titles like “Progress”, and I’m always thinking they should put more information in the headline. I got what I wanted, I guess.