Ask HN: Best multiplayer game engines for JavaScript/Node.js 2016?

16 points by ksmtk ↗ HN
What are you using for your multiplayer games written with node.js and javascript on the client?

2 comments

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I've seen a lot of people using Phaser as the game engine, and socket.io or ws running on Node to communicate between players.
If it's multiplayer, you could use Node along with something like socket.io to handle real time communication between players.

You could maybe, possibly, use WebRTC for peer-to-peer communication if you don't mind excluding anyone running Safari and IE. But with a game written in JS and running in the browser, it seems like it would be too easy for someone to modify the code and cheat without a server side component at least trying to verify that everyone is behaving.