First half is a playthrough of a quite finicky and fairly impressive-for-the-system game (though, let's be fair, nearly anything but Pong on the 2600 is impressive in some way).
Second half is an in-depth look at how 2600 coding works. See also: Impressive. Highlights include: A debugger/disassembler that fits all of RAM readably in less than a quarter of the window, the use of pixels as a unit of time, and upside-down graphics as a speed hack.
Ends with a bit on The Story of Mel, the perspective of which I rather like.
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[ 3.0 ms ] story [ 10.7 ms ] threadFirst half is a playthrough of a quite finicky and fairly impressive-for-the-system game (though, let's be fair, nearly anything but Pong on the 2600 is impressive in some way).
Second half is an in-depth look at how 2600 coding works. See also: Impressive. Highlights include: A debugger/disassembler that fits all of RAM readably in less than a quarter of the window, the use of pixels as a unit of time, and upside-down graphics as a speed hack.
Ends with a bit on The Story of Mel, the perspective of which I rather like.