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I wish someone would add Chromecast support to Dolphin so bad.
I'm not entirely sure that'd work very well, since the Chromecast mirroring function has some pretty high latency.

If you want to stream Dolphin to your TV, a cheap option is to use Steam's in-home streaming feature. The Steam Link is a dedicated piece of hardware for this which I think is about $50 and will work with existing controllers or the Steam controller. You can also just use any existing laptop (windows, mac, linux) with a sufficiently powerful cpu for stream decoding and use it as an in-home streaming client. I've messed around with a lot of solutions for streaming from my PC to living room TV, and Steam's solution blows just about everything else out of the water.

One suggestion on using Steam link, is to connect the streaming machine, and Steam link via ethernet, and not WIFI.

From my personal experience (and research online), wifi can be iffy, and ethernet ensures a much smoother experience overall.

5ghz 802.11ac has worked great for me.
I actually had the opposite: it seemed to work OK until it suddenly stopped receiving video entirely. (though oddly I could see the input being sent when I looked at the computer it was running on) 2.4ghz was actually much more successful for me, though it ended up having hitches every so often. And when you're trying to play Dark Souls or a rhythm game, you don't want hitches. I spent the time to get everything hooked up via ethernet and I don't see any more issues, even at the high quality setting for streaming.

Though maybe my experience is affected by the router I have. (which is in AP mode and I have a custom firewall)

5ghz has less penetration than 2.4ghz, it may be a distance thing.

Ethernet FTW.

Beyond just emulation, Dolphin is fantastic to get insight to programming you might not be familiar with. I spent a good portion of time learning about their HLE audio emulation and how they approached it.

It was very enlightening.

>On the 22nd of November, Marcan of Hackmii.com released the Homebrew Channel as an open source application, removed the anti-emulation hooks, and fixed a few bugs in Dolphin so that it could run properly! Nearly a decade after its inception, the homebrew channel is finally emulated!

I've never really understood this part of the emulation / modding scene - until recently they were very closed.

Edit: from the source release - Note that the code in this repository differs from the source code used to build the official version of The Homebrew Channel, which includes additional protection features (i.e. we had to add reverse-DRM to stop scammers from selling it).

Makes sense. I'd like to see the code that was used to detect emulation and modification.

It's also to do with the homebrew scene not wanting their code to be used by pirates, and wanting to be seen to be actively preventing that, to try and protect themselves.
How ironic, given the most common use-case for modding a console is to play 'backups'.
And hiding which bug they are using, so Nintendo takes longer to fix them
Every time I see this I think it is Dolphin Smalltalk and I get excited, then realize it's the emulator.