Show HN: A Risk-like game where bugs grow their hives (growhive.io) 2 points by Mattasher 9y ago ↗ HN
[–] Mattasher 9y ago ↗ Some tech info:- Built with ReactJS using a modded version of Ali's awesome starter kit: https://github.com/alicoding/react-webpack-babel- Backend is FireBase (I may have to change this as cost could be a huge issue)- All randomization uses the probability-distributions library (double plug!) which I built to have a JS package with the same syntax as R (go R!).- Icons for avatars built use the fantastic IcoMoon service: https://icomoon.io [–] jastr 9y ago ↗ Why do cells I own randomly empty? [–] Mattasher 9y ago ↗ There's a built in decay factor (current half-life approx 4hrs/cell). That keeps the entire board from filling up and preventing new users from coming in.
[–] jastr 9y ago ↗ Why do cells I own randomly empty? [–] Mattasher 9y ago ↗ There's a built in decay factor (current half-life approx 4hrs/cell). That keeps the entire board from filling up and preventing new users from coming in.
[–] Mattasher 9y ago ↗ There's a built in decay factor (current half-life approx 4hrs/cell). That keeps the entire board from filling up and preventing new users from coming in.
3 comments
[ 2.5 ms ] story [ 19.5 ms ] thread- Built with ReactJS using a modded version of Ali's awesome starter kit: https://github.com/alicoding/react-webpack-babel
- Backend is FireBase (I may have to change this as cost could be a huge issue)
- All randomization uses the probability-distributions library (double plug!) which I built to have a JS package with the same syntax as R (go R!).
- Icons for avatars built use the fantastic IcoMoon service: https://icomoon.io