Really easy to just click away and before you know it an hour has passed. If you're into this type of thing check out Game Dev Story from Kairosoft (same but you're building a game company).
Despite HN's rep as the epicenter of the startup culture, I think it's somewhat telling that most anything mocking said culture makes it to the front page.
Either my opinion of startup culture (ie: screw it) is way more common than I think, or people here know how to laugh at themselves. Either is fine with me.
Every few days there is some self-aware rundown of startup or hacker type stuff that gets pretty wide attention here. I recently saw something maybe last week that was "what it's like to use JavaScript in 2017" that got spread pretty widely. It was a fictional conversation between a modern code hacker and an old school Netscape JavaScript guy and it was definitely not favorable to the state of JavaScript today.
Agreed! One of my biggest gripes with 1-dev games is that the art is usually lacking. Low-poly, stylized models like these manage to feel artistic rather than cheap, while remaining attainable for side-project-sized games.
I wish uBlock would be able to discriminate as to where it blocks WebGL. All these things on HN with Three.js fail in my chrome because WebGL is completely blocked.
edit: Turn out it wasn't any of my blockers... it was turned off in Chrome. Hardware acceleration support needed to be enabled. Why it was off is not clear to me.
Starts off easy, but quickly escalates in complexity and time sensitive issues. The time and resource constraints make this a much more realistic than relaxing game.
Heh, I'm actually 100% ok with that for single-player games. The people who don't want to cheat won't, and other people can skip ahead to hold their interest.
Superb! But I might have to look at the code for calculating the Board's mood. $3.2M in cash and a profit goal of $1.3M makes me unfortunately wary of spending on large research/special projects or hiring additional staff.
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[ 3.1 ms ] story [ 179 ms ] threadNot just all the design work that went into it, but how it just pokes fun at the entire post-dot-com start-up era culture.
Either my opinion of startup culture (ie: screw it) is way more common than I think, or people here know how to laugh at themselves. Either is fine with me.
You gotta be able to poke fun at yourself.
This is largely due to the JS ecosystem, which pushes shinyness over actual good design.
The 'social networks' icon is particularly cool, with the facespace/mybook-y page on one side and what look like vim windows on the other.
More to the point, I really enjoy this type of art in both 2D and 3D, which typically uses flat shading and strives to eliminate unnecessary detail.
Every time I start the Catan-like market takeover game I move +1 times and then my blue piece disappears. OS X 10.11 with Chrome 55.
edit: Turn out it wasn't any of my blockers... it was turned off in Chrome. Hardware acceleration support needed to be enabled. Why it was off is not clear to me.
https://superuser.com/questions/836832/how-can-i-enable-webg...
ReferenceError: Can't find variable: performance
http://caniuse.com/#feat=high-resolution-time
Uncaught TypeError: Cannot read property 'moves' of null at Board.onDragStartPiece (http://thefounder.biz/play/bundle.js:247249:71)
maybe thats the point?
I'm having a damned hard time hiring enough marketing talent, but otherwise things are going swimmingly! :)
Edit: x5.93 from hype -- Revenue Projections: $3,122,597 !!
Time to go on a hiring spree and upgrade to Butter Coffee!