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Getting flashbacks of the Sim City 3000 building architect tool.
Rendering errors. Build up, then out, then change color and click around at random.
You probably dragged by mistake, revealing the missing backfaces.
I can reproduce it, thank you. I'll work on that.
Similarly if you click on one point continuously it creates "non-physical" topologies and overlapping blocks.

But seriously, really cool work. Excited about the future of CSS with VR, 3D displays, etc.

Cute, but perhaps incomplete? If I leave the POV right where it is, and if I plan my artwork correctly, maybe I can build something. But if after I start, I decide I need to hang a voxel off the other side of an existing voxel, I spin the view around, the voxels have no back side that I can select to attach against.
That could happen even if you just want an overhang on the back side. The tool should handle this case but as a workaround you could always lay out voxels as scaffolding then delete them.
This is nice. Had some issues when moving the scene but still, a nice V1. I'd love something like this for three.js.
same here - a three.js implementation could help with adding rotation, translation and zooming.
Cute but just in case this is an extremely inefficient way to display this kind of data both inefficient in speed and in memory. It also fails in firefox because the algorithms for sorting 3D css are not specified. Or if they've have been finally firefox hasn't implemented them. And, even if they have been specified that just adds more crazy work the browser would have to do what a canvas 2d or webgl solution would not
I like the clean UI.
There's no way to delete cubes in Safari. Control-click just adds a cube like regular click does.