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Interesting read. Looking forward to Star Citizen and Squadron 42 releases for Linux.
2037 will be a great year for games for sure.
You mean they'll be making them that long?-) Despite their huge development cycle, they'll probably release them this or next year.
As a SC backer, I'm losing hope a bit on the Linux release. They don't really talk about it, I'm not sure they'll have it ready by the time they do release (whenever that is).
I'm not a backer, but I tried to find out about their Linux plans. Linux support was their reached stretch goal, so they should fulfill it. But no one says anything definitive. The last thing I've heard, Chris Roberts mentioned something that they'll make it after the initial release.

They planned to use Vulkan in the engine in general, but it seems that Lumberyard doesn't even support it yet (and Linux is only listed as an upcoming supported OS in Lumberyard FAQ).

> You mean they'll be making them that long?

Well it's way too late for them to make it in a short time.

2016 was a great year. There are more steam games in my library that run on linux than I have time for and that includes most of my favorites.

If the drivers would just catch up...

> here are more steam games in my library that run on linux than I have time for

Same here, I still have a backlog of Linux releases to play, though I'm using GOG for that. Picked up Owlboy recently.

I was pleasantly surprised at this the other day. I was about to jump in to some Friday night games with some buddies when my tower died, dusted off a gen2 i5 laptop running ubuntu and I was playing Payday2 with them within an hour; that Linux filter on my steam library returned a shockingly large list.
Yup, apparently 42 of the 100 most played games run on Linux now. I didn't say they all run well, but they run.
Mass Effect 1 is one of my favorite game stories; it's like a pretty good light sci-fi novel, which puts it head and shoulders above the vast majority of videogames. The reveal towards the end is beautifully creepy.

Mass Effect 2 forces the player to join a racist terrorist group and does nothing interesting, and then Mass Effect 3 is pure anticlimax. As Franck says, it just seems like they had no idea where to go after the first one.

They knew where to go after the first one. The lead writer got a diminished role in ME2 and was removed for ME3. His original ending was far better than the trash we got.
First time I've heard of that. How do you know about his original ending?
It got leaked at one point. If I remember correctly, the use of biotics and eezo was supposed to be destructive to space/stars/reality in general and continued use would eventually lead to the end of the galaxy and all life whether space-faring or not. The reapers were created to end advanced life, with its dependence on mass effect technology, before the effects were catastrophic in each cycle. The sun with irregular behaviour that Tali was investigating in ME2 was supposed to be showing early symptoms of its eventual destruction from these effects.
This sounds very much like the plot of Gurren Lagann.
(Spoilers)

The way I remember it - the universe was dying of entropy. The Reapers were created to solve the problem of entropy, but could not do so by the time of the events of Mass Effect. The purpose of the Reapers was to combine the intelligence of each species in order to attempt to solve the problem. Each cycle, species would be harvested to add to the computing power of the Reaper fleet.

The final choice of the series was to be: 1. Acquiesce to the demands of the Reapers, and join them in their quest to save the universe; or 2. Do not acquiesce, end the cycle of destruction, and trust that the races of the galaxy will be able to solve the problem.

This is an infinitely better ending than what we got. Although...the indoctrination theory would have been breathtaking as well. Too bad BioWare wasn't that clever.

What if Shepard just tells Reapers that the phrase is "Let there be light!" ?
That sounds amazing. It would make the Reapers not so evil, and it would give you a difficult - but absolutely necessary and fitting - choice to make. I was a huge fan of ME1, and I even read all the books by Karpyshyn. When I saw that weird sun in ME2, I absolutely knew it had to do with something related to the entire series. But when ME3 came out and I read how much they screwed up the story, I couldn't bring myself to play it. Even ME2 wasn't quite where it should have been. Forcing Karpyshyn out really messed things up. It could have been such a great story.
Mass Effect 1 was also more fun to play. The weird retcon to justify introducing boring regular ammo mechanics was dumb. Also, people love to hate on cruising around in the Mako, but I loved it. ME1 was so much more sandboxy than the sequel - I probably played it more to see what kind of crazy jumps I could make, or just how far away I could snipe someone from.
In my opinion the only flaw in ME1 was the broken relationship between weapons and classes.

I played with engineer class, and it kinda sucked, none of the engineer powers were that useful, and engineers couldn't use any decent weapon, in the end I finished the entire game with the starting pistol (yes, even the final boss I killed with the starting pistol).

Oh... and those elevators... but in a way I missed them in ME2 too.

Bioware included a very amusing conversation in Mass Effect 3 with recurring character Conrad Verner where they debate the absurdity of the change of ammo type. I usually don't go for this type of meta humor, but it worked here.

https://www.youtube.com/watch?v=cEnIQWXCgzQ

> ME1 was so much more sandboxy than the sequel

Yeah the sequel was as long, boring corridor with virtually no freedom at all. That's a good example of how games have changed throughout the years.

For me it was the exact opposite with ME1 to ME2. Sure, ME1 was more sandboxy, but it was an empty sandbox. 90% of ME1 simply was empty, so all you did was drive around, drive around, drive around and find nothing. ME2 was far more focused with the sandbox parts (planet scanning + finding anomalies) leading at least to something with a certain regularity.

Exploring a sandbox is only interesting when it's actually filled with something to find. Still, I think the game play of both ME1 and ME2 (and ME3) actually fit their respective points in the story line.

ME1: You don't really know what's going on, you have a vague feeling, but it's mostly "let's stumble around and see what we can find"

ME2: Okay, you know what will happen, but almost everyone else is in denial and doesn't want to help you, so you have to be laser-focused to fix the immediate problem with whatever you have at hand.

ME3: Denial is over, the problem is squarely in everyone's face and even if some people still want to ignore it your focus is more on showing people that your way to deal with the problem is in their best interest as much as in yours.

Eh, I dunno, I've played the whole series twice through and loved it both times. Yes, each game is its own beast, but no one can claim any of them isn't flawed in their own ways. ME1 had mediocre combat and a brutally bad inventory system. Not to mention th elevators.

ME2 streamlined a lot of things but the game lost its RPG elements as a consequence. The scanner game was moronic.

ME3 struck a slightly better balance but the "side quests" were ridiculous.

The real problem is, story wise, the latter two games could never live up to the first. Hell, The Expanse demonstrates that very phenomenon. The first two books are fantastic, but Abaddon's Gate and Cibola Burn are only decent by comparison.

The Expanse novels have picked up a little with the last two, Nemesis Games and Babylon's Ashes, but it's hard to beat those first two.

My favorite of all might be the novella The Churn, which explores the backstory of Amos, the Laconic muscle of the Expanse crew.

Did you read the novellas? I've read all the novels but haven't tried the smaller works yet..
What I loved most about Mass Effect was that in its universe, humanity was the new kid on the block, the weirdo completely ignored or mistrusted by all the other species - in the SF I'm used to it's usually mankind who's the savior and the good guy (think Star Trek).

io9 has a nice writeup around this: http://io9.gizmodo.com/5886178/why-mass-effect-is-the-most-i...

In Star Trek, humans are also very much the new kids on the block. When we were first discovering warp drive, the Vulcans were already regular interstellar travelers, and a lot of our technology was thanks to them. From various indications, many of the other races encountered in Star Trek have been spacefaring for a long time, whereas humans are relatively recent upstarts.

Arguably in both Star Trek and Mass Effect, humans came from being relative newcomers to becoming legendary leaders and saviors of the universe.

Same with Babylon 5, Robotech and probably most sci fi. Humans being the dominant force just doesn't make for a good story.
> As Franck says, it just seems like they had no idea where to go after the first one.

That seems to be the case. Drew Karpyshyn, the lead writer of ME1 and ME2, admitted that his original planned ending wasn't "super fleshed out"

http://www.pcgamer.com/mass-effect-3-series-former-lead-writ...

Karpyshyn left BioWare shortly before the conclusion of Mass Effect 2, with Mac Walters taking over as lead writer for Mass Effect 3. Even so, Karpyshyn defended series' real ending, pointing out that his planned version was just as likely to disappoint.

I read that as suggesting the problem wasn't lack of planning, but the guy with the story vision left the project.
In the glixel article, Ty Franck made this comment:

"... because endings are so important – you better know what your ending is and you better be setting that ending up right from the beginning. Otherwise it just feels muddy and unsatisfying."

The point I took from both articles was that the Mass Effect series never had a solid vision for the ending (which Karpyshyn admitted), and it showed in the way many (most?) people reacted to ME3.

> a racist terrorist group

a racist terrorist group that lets you recruit aliens? that let's you protect human colonies when the council don't bother allocating any resources to their protection? this is about survival, like Shepard says himself.

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I dunno, it is portrayed in an unambiguously racist way in the games.

Cerberus is a human-survivalist paramilitary group led by the enigmatic Illusive Man. Cerberus' core belief is that humans deserve a greater role in the galactic community, and that the Systems Alliance is too hamstrung by law and public opinion to stand up effectively to the other Citadel races. Cerberus supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal or dangerous experimentation, terrorist activities, sabotage and assassination. Cerberus operatives accept that these methods are brutal, but believe history will vindicate them. Nevertheless, both the Systems Alliance and the Citadel Council have declared Cerberus to be a terrorist organization and will prosecute identified Cerberus agents accordingly.

http://masseffect.wikia.com/wiki/Cerberus

Then every other alien races are also racist and think first and foremost about the well being of their own race. It's only a problem for the human race apparently.
I agree, I thought the whole Cerberus thing was really weak.
Uhhh, I think you might have played a different Mass Effect 2 to everyone else - there aren't any racist terrorist groups in any Mass Effect game, unless you count the Reapers who are kind just genocidal in general.

EDIT: Cerberus is xenophobic, not racist. I am fully aware of the existence of Cerberus.

Cerberus grew more anti-alien throughout the series.
Errrr Cerberus?
Well Cerberus isn't racist, they're xenophobic. It's like Shepherd joined the Nazi party or something.
More like "used the Nazi partys resources to do what needs to be done while all other people in the galaxy say 'what? There's a problem? Can't see it, can't hear it, go away, you bother me.'" Does it suck that you have to work with Cerberus? Yeah. Does it pose an interesting ethical dilemma? I think so.

After all, the question if it's right to use the resources of people you profoundly disagree with (if you do! You can be a mankind-first person in ME after all) if you have to to stop a greater evil is far more interesting than having all the resources you want without any strings attached.

From the Mass Effect Wikia:

> Cerberus is a human-survivalist paramilitary group led by the enigmatic Illusive Man. Cerberus' core belief is that humans deserve a greater role in the galactic community, and that the Systems Alliance is too hamstrung by law and public opinion to stand up effectively to the other Citadel races. Cerberus supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal or dangerous experimentation, terrorist activities, sabotage and assassination. Cerberus operatives accept that these methods are brutal, but believe history will vindicate them. Nevertheless, both the Systems Alliance and the Citadel Council have declared Cerberus to be a terrorist organization and will prosecute identified Cerberus agents accordingly.

The Wikia makes a valiant attempt at forging a coherent narrative, but when you actually play the games (especially back-to-back) you can't help but notice how their characterisation swings wildly between each title:

- In ME1 they're a rogue bunch of moustache-twirling villains who feed humans to thresher maws to find out exactly how much of a crunchy sound they make. You're supposed to happily shoot them on sight without the slightest care.

- In ME2 they're a cynical and wealthy "the end justifies the means" organization of human patriots who trample over ethics in pursuit of a greater good, such as kidnapping kids to turn them into biotics and give humanity an edge. You're supposed to feel conflicted and hate the means they employ while recognising you do need to work with them.

- In ME3 they're back to moustache-twirling, but now they're also a giant army trying to take over the entire galaxy, and worst of all they also have Kai Leng as a poster boy. You're supposed to treat them as the secondary but unambiguous villain of the story (even if in ME2 you role-played as a fellow human supremacist).

In hindsight, Bioware should probably have kept the ME1 version as cannon fodder and put Martin Sheen in charge of a different, non-moustache-twirling but still ethically questionable human-first organization. What they actually ended up writing was a narrative trainwreck.

It can also be summed like this;

(ME 1: Drew Karpyshyn) Cerberus thinks humanity has to have the techonological edge, even when it comes to crossing the ethics line, a simple "for science!" taken to the extreme. Even before you figure it out you expect a blackop like that to exist.

(ME 2: Karpyshyn & Mac Walters) We need a fresh start for players who didn't play ME1, Cerberus is a little more ambigious and the overall tone darker-er, still agreeable (given aliens' and human governments do nothing about it) or at least understandable line of thinking "we can't save everyone let's focus on our kind". Weak but not horrible.

(ME3: Walters) WE WERE REAPERS ALL ALONG. WE COMMON HUMANOID ENEMY NOW. ALSO MARTIN SHEEN.

They are not racist and the only turn xenophobic after ME2. The Illusive Man makes you recruit xenos on ME2!
The thing I most hated about ME3 was the fact that the "galactic readiness score" depended not just on achievements in the single player mode, but also on time spent in multiplayer.

It totally wasn't clear in (earlier release builds of) the game, and I didn't want to Google it because I was afraid of spoiling the ending. I felt like I had done a pretty good job getting the whole galaxy together under my banner, and my readiness score was quantified by the game in a way that made it seem decent, so I initiated the final sequence and found that I'd been denied the best outcome simply because I had never played multiplayer.

Whatever I thought about the actual ending, the fact that EA and Bioware decided to pull the rug out from under me at the last second after I'd spent something like a decade really invested in their story and universe was a real blow. To me, it demonstrated an astonishing lack of integrity as storytellers. I was so upset that I just couldn't get myself to go back in and replay the re-done ending or any of the DLC.

That's not true. I never played multiplayer and got the best ending. I believe you need most (all?) of your crew alive, among other things, but it's absolutely doable (I did it by accident... I just assumed that was the proper ending... and honestly, wasn't really a fan :S).
> Keep most of your crew alive through the three games and you can do it

I did that.

I just Googled it and the general opinion seems to be that in the original release with no DLC, no multiplayer, and no messing around with phone apps (?) it was at best extremely difficult to do (scan every single planet, that sort of thing) and at worst impossible. People seem to disagree on the exact degree of impossibility, but it seems that some early DLC brought the threshold down into a more reasonable range.

I guess my mistake was being so excited to play it that I finished it before they "fixed" the ending.

Honestly I never bought any DLC for my first run through either. Maybe my completionist tendencies and 100% paragon with no crew deaths meant I got lucky...
I wasn't 100% paragon, but like you had all crew alive and no dlc or multi-player. Still surprises me that people didn't get the best ending - i thought it was the default.

Unlike most, I also enjoyed it quite a bit.

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What did you chose at the end? The best ending is only if you chose destroy iirc.
I chose control. Destroy made no sense due to allying with the Geth and the Qunari, not to mention your robot companion, but also, it seemed as silly as the merge option - both seemed to be 'magic', unreal, whereas the control option seemed at least possible.

People only say the destroy ending was the best because Shepard seems to live at the end. But, for me, the beginning and entire content of ME3 said 'Shepard dies': it feels odd for him/her to live.

And I think this is ultimately why the game is so polarising: some people saw the game as being a chance for Shepard to finally 'win', whereas I and others expected (and got) a bittersweet ending.

Getting the best ending without playing multiplayer was possible, but you had to do every single thing perfectly - which the overwhelming majority of players won't do due to the nature of the game.
The green ending is not that hard without multiplayer---it's having Shepard survive that wasn't possible, and this is what was changed with the DLC.
The green ending isn't the best it was control I think Shepard surviving was tied to destroy which is why you see the smoldering armor move at the end.
To clear things up:

Effective Military Strength = War Assets (single player) x Readiness Rating (multiplayer). Maximum War Assets is ~7500, so with no multiplayer, you get ~3750 EMS.

Former squadmates aren't worth much, like 25-50 War Assets each. Current squadmates are worth zero, but they can help in other ways (Rannoch). Kaidan/Ashley are only worth points if they don't join your squad. Garrus doesn't affect War Assets at all, and Wrex is actually worth more dead than alive.

Endings are unlocked by having a higher EMS score. The red ending requires no EMS, blue requires 1750, and green needs 2800. So if you are shooting for the green ending you can do it in single player no problem. However, EMS also affects some of the details of what happens in each ending: whether your squadmates survive, whether the Normandy is destroyed, what happens to the Earth... and whether Shepard lives.

Shepard lives if you pick the red ending and have 4000 EMS, which is not possible with single player, until the Extended Cut DLC lowered the requirement to 3100 EMS. This is what people were talking about, besides the fact that the ending is just awful in other ways.

That really depends on what you consider the best outcome. For me, synthesis was preferable to destroy or control, and was worth the sacrifice of Shepard's life to achieve. It broke the current cycle, prevented future cycles from starting, and preserved the lives of EDI and the geth.
I chose "control" for similar reason. I spend ~10 minutes thinking about it, but ultimately decided that with pretty much full-Paragon character the risk is worth it, and synthesis means altering the very essence of every living being in the galaxy in a huge, life-changing way without asking anyone if they want it. Of course the other choice(s) were out because of the Geth.
That was what irritated you most? Granted, that sucked, and I'm happy I played it when multiplayer was not necessary. But it is just exactly like said in the interview: The ending voided all the promises the games made before. Mass Effect 1 and 2 set up such a big universe, so many decisions you could do, and then came the third game and it all came crushing down. The spider-aliens you freed? Just a few points in a score. Killing the kronyan leader? Another will take its place. Siding with humanity over aliens? Get the same points in red instead of blue. And that for every decision, nothing had any meaning. That killed the whole series' purpose, and that irked me most.

And it was not only that the game promised it, the developers promised it. They literally said "There will be no ending where you choose between button 1, 2 and 3. All you decisions will influence the final outcome". And what had the game? Button 1, 2 and 3, and your decisions had no influence whatsoever. Liars.

I'm not at all interested in ME: Andromeda. I'll never play another Bioware game again, till they deliver a proper ending for ME3. And no, the extended video they delivered later on is not enough. Not even close.

Not to sound snide or cynical, but the ending feels like life to me. You make all of these choices that matter through out the story (your life), but then in the end everyone finishes in the same place (you die). It pretty much brings home the notion that it's the journey that should matter and not just the destination.
It's not that kind of ending. You are still Shepard, you still were the one and only that could fight the big evil, you just saved the universe, in a way. In no way does the story or the game itself bring your point across. ME3 still acts like your choices had big impact, but is just unbelievable bad at it.

Choices in life can have meaning, during your life and for others. In good games, even linear ones, your choices have meaning, take Witcher (though I didn't play the third game yet), Shadowrun, Baldur's Gate, Fallout (1, 2 and New Vegas). ME 3 just sucked.

From what I remember of ME3 you pretty much sacrifice yourself at the end to do one of three things, all of which are pretty similar in nature - just a change of colour. However you do not get to experience the universe after you have chosen one of those endings.

So what I wanted to say (in a philosophical angle) is that your choices do matter to the people left after you are dead, and they can greatly affect how people remember you. But it is the choices that you make during the game - the journey - are the ones that have the biggest impact on you (or the character).

So to have made all these choices during the playthrough and then not experience the consequence after the end is quite disappointing to a lot of people.

Technically they kind of backed themselves into a corner with ME3 endings, because while they may look superficially similar to the player during choice making, all four of them (yes, four - there are actually four options for you to choose from) result in so vastly different universes, that I see no way they could ever make a proper sequel.

That's probably the real reason they're going with Andromeda now - they completely blocked off the ability to continue Milky Way story.

--

There's one thing I'd love someone to create though - a tool that would take all my saves from 1, 2 and 3, and use them to retell a story of my character. Some form of highlights; rendered comic maybe, or even the story to read - something to reflect my character biometrics and to remind me all the decisions I made during the course of the trilogy. All of that data is in the save files.

With the new free ending DLC, I think the endings had enough difference and meaning with your past decisions that the issue with "ending 1, 2 or 3" is solved. I really disagree that the extended cut ending wasn't enough - I thought it really delivered.

The issue with the "it's all points" thing is indeed an issue, and it's so silly, since to me it was so obvious what they needed to do in the end.

ME2 was a template. Once again, you go into a suicide mission, except this time instead of your team being people, it's fleets, troops, etc... You have to commit your resources to objectives during the battle until you run out. If you don't get enough, you run out too early and can't win (or lose more in the battle in other ways).

Suddenly all those 'collected points' would matter so much. They all had backstory of who/what they were, and if you had to commit them (with appropriate troops/fleets/whatever getting bonuses in the right roles/nerfs in the wrong roles) it would have made it feel worthwhile.

It's a realy shame, because if that had been the ending of the game, I think ME as a series would have been as close to perfect as it gets. As it is, people seem to forget the fact that the series was amazing otherwise, and that the third game was seriously great apart from those flaws.

It's clear to me that, like most studios bought by EA, Bioware has slowly gone downhill as they were subject to more and more pressure by EA to speed up development and to focus on things like the money-making multiplayer. EA have consistently been anti-consumer in a ton of ways, and they also have a real knack at ruining and eventually closing good studios.

If you want a story-heavy game with decisions that matter, I highly suggest you look at the Banner Saga, an indie series made by ex-bioware staff that is great. The first two are out and the third just hit it's KickStarter funding goal. Hopefully they close that one off well.

Thanks you. The Banner Saga vanished from my radar, but it was on there some time ago. I'll add it to my wishlist and snap it on a sale, it has Linux version on Steam, at least the first part.
The problem with the ending wasn't only the outcome (which, IMO, the DCL ending still wasn't enough). It was mainly the the execution. The "press the button" ending was a travesty to what was advertised by the three games.

You can really notice that lack of thematic coherence and good writing when Drew Karpyshyn left the project.

I really liked ME2. The gameplay was the best, had really good quest lines and some ideas were really interesting (working for terrorists, the suicide mission). And it had Mordrin!

On the third game it goes all downhill.

Earth is, apparently, the most important planet on the galaxy. To the point that someone thought that it was a good idea to diverge troops that were defending the planet with the biggest and best fleet of the galaxy to defend the Earth.

ME2 and Mordrin spent a lot of time convincing me that, while the xenophage was something horrible, curing it would have unforeseen consequences and was a bad idea too. But now we're going to cure it, no choice in the matter.

Cerebrus turned from "amoral pragmatists" to "james bond villain".

My best bro Wrex still didn't return to the party.

And the dreadful awe of the reapers was simply squashed.

ME3 was a massive dissapointment. I don't see myself playing a multigame Bioware series ever again.

Two links: A massive Mass Effect Retrospective, which cemented some of my feelings on the series: http://www.shamusyoung.com/twentysidedtale/?p=27792 Anon is still mad about ME3: https://i.imgur.com/5naFPuS.png (Strong language)

Sure, I see your points, but I just didn't agree with the end dislike. Sure, Mordin was mixed about the genophage, but in ME3 he makes up his mind and sees it as something that needs to be cured 100%. They don't force you to choose it, but he does. I think that's powerful - he strongly believes something and you literally have to kill him to stop him doing it. That's heartbreaking and an amazing moment. It's a 'bad end' - but I dislike the idea you have to provide good ends no matter someone's choices.

Earth being the most important isn't quite how it's shown - rather, it's turned into a point of last stand because Shepard rallies his allies around it.

Cerberus, yeah, they went a bit too far and deeply of the deep end. In general, I think that you are treating it too harshly, and probably the original ending embittered you towards the whole game, which in my eyes, was still really good.

Or maybe you just dislike where they went with it where I liked it, it's hard to say. I, at least, find it acceptable with the new ending.

If you are prepared to commit the time, I'd suggest https://www.youtube.com/watch?v=hct5WeBmsUM - a look at the whole series that matches my viewpoint pretty well. It's an interesting watch in it's own right, although long and a bit lacking in production quality (towards the end, I'm pretty sure some of the commentary got repeating during cutting).

> That was what irritated you most?

I've been engaged in stories with bad endings before. It's not the best but I understand why it happens. It's not going to completely sour my experience with the whole thing.

What I got was like if two final episodes of Game of Thrones were broadcast: one for people who have HBO through a cable bundle, and one for cord-cutting HBO Now users where more fan favorite characters die and the outcome for the realm(s) in general is worse. They don't tell you about these different broadcasts beforehand, so you get what you get and then are free to feel horribly betrayed at your leisure as you discover how your experience of the finale of a story you've been invested in for years is now irrevocably tainted.

Then, they release a Blu-Ray set that has both endings and some deleted scenes, and expect everyone to forgive them? Fuck no.

I pray no media executive ever reads your comment.
This all resonates with the feelings I also went through with the ending of Mass Effect - deep disappointment. But then they delivered the "Citadel DLC" - probably the best DLC ever made for a game, a gentle and humorous farewell with all the characters that I got to know during all those years, I swear I never thought I could cry and laugh so hard at a game, but it turned out I could. Totally redeemed Bioware in my eyes and gave me the sense of closure with the series that I wanted. Definitely recommended for everyone who got through all the 3 games and was bummed out with the ending.
But it doesn't alter the ending itself, does it? Does it give meaning to your decisions you made the games before? If it did, I missed it in the reviews - which is possible - thus I'm seriously curious.
I was late to ME3 party, so I was doing my first playthrough with Citadel DLC (and extended endings) already bought. I must say I absolutely loved it, and I agree it's probably the best DLC to any game I've ever seen. I was heavily emotionally involved with the ME storyline, and throughout the third game, I always felt overwhelmed by what was going on in the galaxy and the importance of my character's responsibilites. I could see the same tiredness and despair in the crew, too. And then, suddenly, we all get the so-desperately-needed break for R&R. It fixed the morale of not just characters, but also me as the player.

And in retrospect, indeed it does feel like "a gentle and humorous farewell". I still have a screenshot of the group photo actually printed out.

I could not make myself play any of the DLC because I'd already finished the game. For me, the characters' arcs were already concluded, and in a way that left such a bitter taste in my mouth that I didn't want to revisit any of it. I really did love the characters and the universe, which makes it all that much worse.
Probably not your intention but this comment makes me want to play ME3 (+ 1 and 2) really bad. Sounds awesome.
I'm so glad he agrees with me and my wife on Mass Effect 3 ending, I don't get anyone who can play the first two games and then not be totally heart broken by ME3 ending. What's more disgusting is also how the studio didn't ever apologize, they totally blew off everything ever said about the direction of the story and blamed the fans.
It seems to have been completely polarizing. I thought the ending was great, and could not understand at all comments like 'blew off everything ever said about the direction'.
> The ending of Mass Effect for me was like the ending of Lost, where [you] became aware that they really didn't know where they were going the whole time and they'd kind of just been making things up.

Finally someone who says clearly how embarrassingly bad the Lost ending really was.

I think this is the general consensus about Lost isn't it? Apart from those few people here and there saying it was amazing and clicked and whatnot.
I think it is, although I know quite a few people who, over time, found the ending more palatable. Far from great great, but not as bad as it seemed at first.

What fascinates me is that there's another show that had a similar, contentious ending, but for some reason that one didn't bother me so much. I didn't like it immediately after, but the next day or so I changed my mind and thought it was a perfect ending, considering the themes and general approach.

And I can't quite put my finger on what it did differently.

Spoiler alert

(BSG)

> general consensus about Lost isn't it?

Is it really ? I remember when the last Episode was out, everyone was like "wow it was awesome" and all, while I seemed to be the only one who did not like it one bit.

No, most things I read pointed towards it being a bit of a dud. After a few seasons, I got the feeling they didn't know where they were headed and bailed. Asked myself prior to that point, "Am I going to regret not seeing through the next 100 hours of this content when I'm 80?" Answer was a quick no. Quit it, read the spoilers, left it at that and never regretted it.

Did the same with Walking Dead early on. Too much fussing about in that show.

I think ME3 did a couple of things very right, most prominently the pacing and characters. You never feel like you have a moment to relax, and the game almost forces you to have this huge emotional buy in for the crew of the Normandy. I mean who can honestly say they didn't have a bit of a cry after "Had to be me. Someone else might have gotten it wrong."?

Galactic readiness being half tied to multiplayer was a stupid idea, and the ending, which I thought was good, did feel like it was rushed. I also get the feeling that they wrote themselves into a corner with the Reapers, I mean how the hell is one man supposed to kill something that imposing without having to resort to the old "Destroy the single point of failure"? If they had have given the Reapers some kind of actual weakness, they could have avoided the ending they wound up with.

I had no problems with the readiness score in ME3 (I did not play multiplayer) or the final ending but the way you get there? Absolutely horrible. In my case I had every fleet (including the geth and the quarian) I had Leviathan, I basically maxed out the game...and the last mission on Earth still sucks. Nothing changed. The same struggle with the same outcome. I actually played through all 3 games last year and despite the fantastic missions and DLCs I just uninstalled when I reached the Earth mission. This is nowhere near as satisfying as the suicide mission in ME2.
in case you haven't seen it, The Expanse is the best space opera sci-fi TV since firefly and/or bsg and arguably the best ever.

the books are very good, too.

Is it more like Firefly or BSG?

I loved Firefly. But I dropped BSG after two seasons.

I would say the look is more BSG, but the characters and story are more Firefly, although darker.
i also loved firefly. the expanse is much more noir and the crew is getting to know each other throughout the first season, so it's not really similar. i can't really say it's like firefly, but it's at least as good - as in, i can't wait for the next episode.
I'd say more like BSG, but also much better. Was never a huge BSG fan, but I'm loving the Expanse. There is much more focus one the world at large in The Expanse, compared to Firefly, and the intrigue and diplomacy between the players in that world. The rag-tag crew of do-gooders thrown together by fate in the small spaceship which half the show focuses on (and where the firefly comparison come in) are more shown as a tiny (but important) player, way out of their depth, in huge expansive conspiracy they can barely comprehend.
That sounds awesome. I loved the bit of 'world-building' that Firefly did manage to do and wished there was more of that.
I would say it's closer to Firefly than BSG, although tonally it is not that similar to Firefly. There is a definite crew-against-the-world type of vibe, but humor and pacing and focus are more militaristic and thriller based than Firefly.
"Expanse" is nice, especially setting, but could be so much better with less talking (which isn't believable anyway) and a faster pace. Comparing it to Firefly is almost ridiculous.
I love the pace of Expanse. It really gave time for the plot and mystery to grow at what felt like a more natural pace. Any faster and it would just feel rushed and forced. For me they could have slowed it down even a bit more and added more scenes of diplomacy and intrigue.
The books do.
I guess I'll have to check out the books then
Is it perhaps more comparable to (new) Battlestar Galactica? I liked how much of the show was just politics.
Yea, BSG is probably a more apt comparison than Firefly (that being said I prefer Expanse to BSG). As much as I love Firefly it was essentially a monster of the week show with only a little in the way of larger scale plot building going on.
Well, that's a hell of a recommendation! I'll check it out.
"Expanse" is nice, especially setting, but could be so much better with less talking (which isn't believable anyway) and a faster pace. Comparing it to Firefly is almost ridiculous.
Anybody knows what is the coop focused gaming site he is referring to ?
So this guy must be a massive entitled neckbeard just like the rest of us who hated Mass Effect 3 ending.
I really didn't hate ME3... it was not the best ending.... but I saw worst before.
That's not really saying much though.

Sadly game stories are often an afterthought at best.