Show HN: Hand Tracking for Mobile AR/VR/IOT

3 points by kahkuen ↗ HN
https://www.youtube.com/watch?v=qCVahnoM-Fk

We started working on this more since last year (the VR market was slightly better at that time).

One of the differences between this and the existing tech (eg. LeapMotion) is this runs on generic depth/stereo sensors and embedded platforms. So, there is no extra HW needed for many AR headsets with depth sensor already.

We do see many applications for this, but could be wrong. We hope to get your opinion on this.

Here is another demo video showing the accuracy: https://www.youtube.com/watch?v=uBdvL6F0hLE

2 comments

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Looks promising. How about the CPU usage?
it runs real time on Samsung S7 (using single core) for 60+ fps. On my 4 year old laptop, it takes 1x% single core.