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Phenomenal. I was skeptical about the software lagging, but the video mentions and proves it is low latency.

I can't wait until desks and peripherals are adapted further for people to stand up while working at a PC. Tired of sittin' on my ass! ;)

The SIGGRAPH paper describing how the glove works in more detail is available as a 5.7 MB PDF here: http://people.csail.mit.edu/rywang/handtracking/s09-hand-tra...

I thought it was fairly readable, you can at least get the gist of how they use the database of gestures to estimate the pose of the hand on a per-frame basis.

Thanks for that. I was curious how they are getting depth information with only a single camera; it looks like they are using knowledge of the size of the users hand to infer depth.
Incredible. The problem is, they look like bowling shoes for your hands.

I'm betting you can fix this by putting some paint on there that reflects infrared or ultraviolet light at different frequencies. Might need to upgrade that webcam though.

Lots of current webcams already pick up invisible infrared frequencies quite nicely.
It would be awesome to pair this with haptic feedback and actually be able to 'touch' the blocks as you're stacking them, etc.
That's a really excellent point. Displaying other contact indicators (surface deformation?) when virtual objects come into contact with other (real or virtual) objects would probably also be beneficial.
I swear some day I will take my Mattel Power Glove out of the closet and finally make it work, dammit.