The problem with VR is dropped frames has a much stronger effect than it does when the same thing viewed on a monitor, too many and it can be instantly nauseating. You want consistent, very high framerates. You're also driving two fairly high resolution screens.
That requires a GPU costing at least $600 to do right. Then you need a computer to drive it.
Most likely PC VR buyers already have at least average computer. The only thing they will lack is GPU and maybe RAM. GPU upgrade would cost them 200$, so total would be 500+200=700$ and only if they don't already have any sufficient GPU for 2D gaming.
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[ 2.9 ms ] story [ 53.4 ms ] threadIf you really want it, those 100$ won't make a difference.
If 600 is too much for you, 500 will most likely be too much as well.
If we get in the neighborhood of ~ 350, it'll look different.
But that article is a ridiculous PR fluff piece.
That requires a GPU costing at least $600 to do right. Then you need a computer to drive it.
According to the survey, it seems FB wants to claw back their lost market share before more VR entrants become an issue.