I don't know about Super Mario 64, but when I played Super Smash Brothers Brawl using Dolphin on my PC I used an XBox 360 controller and it worked like a charm. There are adapters that allow you to use the original Gamecube controller on the PC too; and I think there are some Gamecube-like unlicensed controllers too.
edit: Same goes for Nintendo 64 controllers, AFAIK
I'm pretty impressed myself, I'm a layman when it comes to emulators, but I've been following along with the Dolphin Progress reports since JMC47 started posting them in May 2014!
They really strike a nice balance between getting all the tech stuff out there, but also being extremely engaging for laypeople. And they been super consistent, I don't know if they've missed a single month in almost four years.
And it's starting to spread to other projects as well:
RPCS3: https://rpcs3.net/blog/ has started doing a monthly one since they started their Pateron and exploded their development progress.
I haven't looked at one of their updates for a while, but was surprised that they use lots of videos now too. You can tell they spend a lot of time figuring out how to make their progress reports informative and entertaining.
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[ 3.3 ms ] story [ 39.6 ms ] threadedit: Same goes for Nintendo 64 controllers, AFAIK
They really strike a nice balance between getting all the tech stuff out there, but also being extremely engaging for laypeople. And they been super consistent, I don't know if they've missed a single month in almost four years.
And it's starting to spread to other projects as well:
RPCS3: https://rpcs3.net/blog/ has started doing a monthly one since they started their Pateron and exploded their development progress.
PCSX2: http://pcsx2.net/281-q4-2016-progress-report.html They are doing a pretty nice quarterly blog.
It's really an amazing time for these kinds of open source projects!
I kinda wish all the major projects I used/followed would do something like this!