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IF is amazing...particularly the works of Emily Short. Some great story telling.
Speaking of Emily Short, she compiled a more recent overview/bibliography of IF history that I found useful: https://emshort.blog/2016/04/02/brief-bibliography-about-if-...
I'll have to check it out. I find when i do get the chance to game these days, I go for IF over fancy PS4 titles.
I was into this about the time that was written. I successfully ported a random haiku generator from JavaScript to Inform 6.
I remember really enjoying "Photopia", but that was more novel than game. It actually had a big affect on me much like a good book does.

I'm absolutely terrible at real, game-like IF with puzzles etc. Not sure what mindset you need to solve them.

I had played various Infocom games as a kid, simply amazing. Then recently "discovered" that there is this exciting corner of the Multiverse know as Interactive Fiction, which has been flourishing quite well for a long time. Just finished "Beautiful Dreamer" by Woodson, enjoyed that very much.
Not quite IF, but reading Ulysses and retracing the protagonist's steps around Dublin is surprisingly common. Interactive but deterministic...
You may enjoy the Interactive Fiction Archive -- including thousands of text adventures, tools, articles, essays, hints, jokes, and more.

http://www.ifarchive.org/

Related: there's a few versions of "get lamp" documentary online (https://www.youtube.com/watch?v=LRhbcDzbGSU) or you can get the movie directly from getlamp.com.

These histories (the maher link above, the getlamp doc, etc) bring back a lot of great memories.

EDIT: the youtube link above looks like it's actually the getlamp movie being shown at a google event, with an audience (audience sounds in there now and then).

A really good documentary. Infocom's game division sounds like it was a magical place to work. The Google before Google.
There are two "official" versions of the documentary. One is a general documentary on interactive text adventures and then there's one that's cut to be more specifically about Infocom. (The latter was particularly interesting to me because I knew a lot of the people involved then and now and actually did some game testing at one point.)
Would love to read some of your testing experiences re: infocom. Have you posted on this before?
Not a lot to relate. I wasn't an official tester. I just knew a number of the guys--including one of their main designers--from undergrad. So he would sometimes send me a pre-release disk and I'd make notes about things I found confusing or where I got stuck. (And would call him for hints now and then.)

I think I was officially credited as a beta tester for Legend later on but that was just the same sort of thing.

Ahh... sounds cool to have been part of it, even in a small way (early copies and all that)!
As much as I loved text adventures back in the day, I've found the real-life version of interactive fiction -- "immersive" fiction -- more intoxicating and memorable. I still think about "The Jejune Institute" in San Francisco frequently, and that ended years ago.
Some years ago I spent a good amount of hours playing "A Mind Forever Voyaging" with Dave Brubeck's "Jazz Impressions of New York" running on infinite repeat in the background.

Highly recommended combination.

I had a big IF phase back in high school. I still don't think anything has topped Curses for me. There's still tons of good content coming out of that community but they seem to have shifted away from the puzzle-heavy paradigm, which I find a little disappointing. I still enjoy the Photopia-type games, but big sprawling puzzlers like Curses or The Muldoon Legacy are tops for me.
i really wish i had a reason to spend some time programming in inform7. That language is so much like nothing else out there, too bad there seems to be no uses of it outside of IF, yet. Just imagine:

  A ping is a kind of icmp packet.