Android’s Growth Rate and How It Actually Hurts The App Market (blog.appboy.com)
I feel everywhere I look people are having the old iPhone Vs. Android debate. Granted I am mostly looking in very geeky places, but still, this is a pretty common discussion in my circles. Before the announcement of iPhone 4, many thought Android was going to take the lead soon and some believed it already had when it came to technology and specs.
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[ 4.4 ms ] story [ 72.6 ms ] threadMicrosoft enforces a lot of that conformity by creating official hardware standards and certifications:
http://en.wikipedia.org/wiki/WHQL_Testing
... but even in the absence of that, the requirement to run Windows in a seamless fashion constitutes a de facto standard embodied in code that the vendor cannot change.
Android, by contrast, is open source. Vendors can and do take Android, make fundamental changes in how (e.g.) the interface works, and release quirky versions of Android on their own quirky hardware. So there are far fewer constraints on how divergent the boxes can be and still carry the "Android" label.
http://www.yafla.com/dforbes/If_Android_was_HTML5_then_the_i...
Read it. Absorb. Learn.
For the most part, an iphone is an iphone is an iphone, but the android experience is all over the place. Only die hard developers care about openness all other consumers care about cost and value in relation to the experience provided compared to existing alternatives. Android needs to be setting benchmarks with cutoff dates so people know what they're getting, for how long, and the carrier/phone manufactures need to support it.
Feature lists are 1990s.
I hate to be so harsh but this reeks of FUD. Now part of me understands why, but I can’t pretend to agree with it.
First of all, the biggest glaring issue with your analysis is that with the inclusion of iOS 4 and the iPhone 4, iDevices will have a similar fragmentation problem (if you will) that developers will have to contend with. As it was mentioned in a comment by Greg Dunn, games and 3D apps are going to be one that really polarizes the App Store. But there are other things, like the iPhone 2G won’t be getting iOS 4 and subsequently adds a rift in what apps can work on it if they focus on iOS 4 features. This is even a problem for the iPhone 3G that is getting the upgrade to iOS 4 but wont have features like ‘multitasking’ which is again just another thing to account for in different versions.
Now admittedly, there are less to deal with on the iDevices side, it is just as much of a problem, and probably more sore because there are more older iDevices than there are Android at this point. Then you have to count the iPad which throws a loop into it. Apple is handling the SDK stuff pretty well, but its going to be an issue just like it is for Android devices.
The other issue with your article is that you ignore all the efforts Google has done and continues to do to make developers jobs easier when accounting for the multiple devices. Newer versions of the Android SDK have code in place to handle variations in screen resolution/size. You can easily make an app in the newest SDK for the oldest version of Android (1.5) and it will work, although a lot of features may be missing. Google is working hard to make sure this problem isn’t as much of a problem in the future, and as the time between major releases slows down, this will mean the amount of versions out there are less over time.
Another thing to keep in mind, the amount of Android handsets is very little, especially the older <2.0 versions. Most if not all newer handsets have been upgraded to 2.1 or are getting 2.2. Even some older phones like the T-Mobile MyTouch 3G and the new MyTouch 3G Slide are getting 2.2. So the majority of phones out there, like the Evo 4G will be on the bleeding edge and keep up with the pack for years to come. So the pool of different Android versions overwhelmingly is filled with handsets of 2.1 or better. Ultimately, this is a non-issue, or at most, as much of an issue as it is for iOS developers.
If the author tries another HTC devise I'm sure he'll make this point more stronger. He seems to forget that although all these devices may run different versions of the same operating system, most manufacturers (except the Google-branded phone) customize the user experience. HTC has HTC Sense, Motorola has MOTOBLUR and Sony I guess has Mediascape and Timescape (Not sure about Sony tho).
So as mentioned in the article instead of spending 3min just "spending 2min playing with a Nexus One", he might want to try out apps on it and dig out more than just staring at the home screens or the menus. It's all like the same necklace you see at different shops at different prices with a different gem color. And the Android market sorts out apps based on the minsdk setting specified by the app developer. So a developer can target devices easily. Also the Android SDK provides a way to use different images for different screen type (there's a drawable dir in the app's resources dir that does takes csre of this).
The Android SDK and Market's architecture is well thought of.
A lot of people actually curse the 24hr return policy of the market too. But it's very right. There's no need to provide a separate lite version if you don't feel so. Users can just buy the app, try out the full version, and return it if they aren't satisfied. Which is a safer bet than letting users think a thousand times if the app is worth the money, buy it and end up with a real crap app. Thus leaving the process of reviewing the app to the user.
A safer bet for who? If you have no return option you will be happier about your purchase...
http://blog.ted.com/2006/09/happiness_exper.php
If it works on the G1, it'll work pretty well on other devices if you're careful about the assumptions you make. Honestly, the hardest part has been producing separate assets of all our images for different resolutions.
Granted, we're not doing anything with OpenGL, my understanding is that gets much more complicated.
How does it help the ecosystem to have 4-5 different shells running on top of Android? It makes the word Android mean less to people. So I can probably run the same apps but my interaction with the phone is different and upgrades take much longer to be verified.
These aren't dire problems but I think a lot of people would like to see them addressed in some way.
We get it. We're tired of these articles. When the development cycle slows and when the custom layers either die or turn into a simple custom skin alongside Android, this will all be a thing of the past.