Is it me or did that making-of explain almost nothing about the video? I don't want to know how they matched a constant-speed train to the beat, that's the easy part, I want to see how they made all that scenery. Was it CGI? Was it real?
A more advanced MP3 visualization plugin. One that uses materials and textures mapped onto a canned subset of seed models, lit with a raytracing shader.
I feel like use of the term "procedurally generated" is an effort to conflate a degree of complexity beyond well-known, existing graphics techniques not available in common software.
I enjoy those beats, and the visualization is pretty good...but is it really that much beyond MilkDrop [1]? I haven't exactly kept up with the visualization scene, but I've never come across anything that is nearly as good as MilkDrop, which is still amazing more than 15 years later. We should be able to do much better, but maybe that has fallen out of popularity with the rise of phones and streaming services.
Would love to be pointed towards anything new and at least as good as MilkDrop!
Note: you don't need the retired Winamp player, as e.g. foobar2000 [2] with the shpeck plugin [3] runs MilkDrop perfectly.
There is some interesting visualizers out there but all the REALLY interesting work is being done live and in realtime as performance (VJ'ing) instead.
Nice.
I'm a real sucker for visualizations. There's so much you could do, but never enough motivation cause it's just a lot of work :p
https://www.youtube.com/watch?v=_z-_3ffgz8E <-- Here's one I did a long time ago (and uploaded not all that long ago). Things one could do with this: transition the background, play with the camera, transition colors, separate out the SID's three different tracks. (Note: this raytracing algorithm only works with square column grids, but is pretty fast, as it's very easy to work out where a ray will hit. (Maybe it could be done in real-time at a low resolution using modern hardware.))
I really enjoyed MilkDrop back in the day. It seems like hardly anyone is interested in visualizations anymore. :<
I've always found these sorts of things interesting - I was obsessed with MilkDrop years ago (as someone has already mentioned, it's in MilkDrop's ballpark), but even going back to when I was a kid there was a program on the ZX Spectrum in a magazine listing that read the EAR port and modulated the colours on screen to match the music (after a fashion!).
I'd be interested to know if this is running solely by analysing the audio or if they have access to a MIDI file or similar that gives cues as to each sound. I know that the ability to process and recognise individual sounds is becoming ever more powerful, but it would be an easy shortcut to have a MIDI file generated by the sequencing software to give cues for each specific piece of landscape (as they all seem to be tied to a given sound, and then have variations in their appearance depending on that sound's specific pitch).
It's added another thing to the "list of things that I think I should know how to do"...
I've been following an artist called Raven Kwok for a while. IMO his generative work is much more interesting, and a better contender for "state of the art."
15 comments
[ 6.7 ms ] story [ 49.8 ms ] threadhttps://www.youtube.com/watch?v=0S43IwBF0uM
I'm excited to see how the next generation's Michel Gondry uses new tech like style transfer and procedural design in creative and non-obvious ways.
it's a very nice work.
I feel like use of the term "procedurally generated" is an effort to conflate a degree of complexity beyond well-known, existing graphics techniques not available in common software.
Would love to be pointed towards anything new and at least as good as MilkDrop!
Note: you don't need the retired Winamp player, as e.g. foobar2000 [2] with the shpeck plugin [3] runs MilkDrop perfectly.
[1] https://en.wikipedia.org/wiki/MilkDrop
[2] https://www.foobar2000.org/
[3] https://www.foobar2000.org/components/view/foo_vis_shpeck
Take a look at this.
https://www.youtube.com/watch?v=sruWLKzgZ3w
Unity being used in realtime with a pepper's ghost projection.
https://en.wikipedia.org/wiki/Pepper%27s_ghost
https://www.youtube.com/watch?v=_z-_3ffgz8E <-- Here's one I did a long time ago (and uploaded not all that long ago). Things one could do with this: transition the background, play with the camera, transition colors, separate out the SID's three different tracks. (Note: this raytracing algorithm only works with square column grids, but is pretty fast, as it's very easy to work out where a ray will hit. (Maybe it could be done in real-time at a low resolution using modern hardware.))
I really enjoyed MilkDrop back in the day. It seems like hardly anyone is interested in visualizations anymore. :<
I'd be interested to know if this is running solely by analysing the audio or if they have access to a MIDI file or similar that gives cues as to each sound. I know that the ability to process and recognise individual sounds is becoming ever more powerful, but it would be an easy shortcut to have a MIDI file generated by the sequencing software to give cues for each specific piece of landscape (as they all seem to be tied to a given sound, and then have variations in their appearance depending on that sound's specific pitch).
It's added another thing to the "list of things that I think I should know how to do"...
I've been following an artist called Raven Kwok for a while. IMO his generative work is much more interesting, and a better contender for "state of the art."
E.g. https://vimeo.com/147383431