The lesson here is really that if you want your brilliant idea to be taken seriously you need to mitigate the risks and limit the uncertainty before you even present it.
For which you frequently need a budget. How about just changing the power structures or decision making process? The best way to do that is to open it up to a wider pool of voters.
Neither am I. Businesses and departments therein have budgets, committees, and so on. A flatter networked corporate structure where more employees can vote on proposals may be better than pyramidal hierarchies.
Why you would assume I was talking about government is beyond me. This article is literally discussing creative ideas being shot down by committees, and committees conduct votes.
The double-spaced is because this is a draft/preprint and not the final version; it makes it easier to copyedit and modify before the final layout. You can of course read the final version instead with normal typesetting: http://journals.sagepub.com.sci-hub.bz/doi/pdf/10.1177/09567...
The double spacing is also (mainly?) because the formatting dates from an era of manuscripts typed on a manual typewriter, with a single choice of fixed-width (large) font, and a fairly limited ability to make generous margins. In such a context having blank lines is the easiest way to give proofreaders a place to write comments and corrections. The typewriter legacy is also how we get two spaces for new sentences, and outrageously wide half-inch paragraph indentation, with indentation even for the first paragraph of new sections.
It’s in my experience just as easy to write notes and corrections on documents which are written in smaller type with standard amounts of leading in a reasonable-width text block, with generous margins. And it’s much easier to read such documents.
Unfortunately, since the typewriter format was standard at the time when computers started to be used for manuscripts (and school assignments, and theses, and legal documents, etc.), it just got copied over for computer-prepared documents, so we ended up with a standard of a 7.5" wide single column of 12 point type, double spaced. Microsoft enshrined the 12 point size, 1 inch margins, half-inch tab stops, Times New Roman typeface, etc. as defaults in Word, and now all kinds of document specifications are stuck limping along with forced ugly semi-legible formatting.
Double spacing predates typewriters. It was common practice for typesetters to use a wider space after punctuation. Typewriters merely emulated it albeit crudely.
I disagree. I have been working on a self-evidently great idea for over 5 years. Even now, with millions joyfully invested by a collaborator, incredibly good PR optics, and success on all fronts, a significant group of internal leadership hates it.
For a non-trivial set of great ideas, it's not even jealousy of the idea. It's jealousy of the subordinate's time and position. Who the hell let that pion have an idea and then let them work on it?
Parent and GP are both right. Evaluating creative ideas is hard for the same reasons evaluating competence is hard. The people doing the evaluating (and making funding decisions) tend to be less creative and less technical than the people they're evaluating, so they fall back to criteria they understand: Do I like this person? Does my boss like them? Is he/she in the group that is expected to be creative, or are they in the "interchangeable cog" group?
Successful creativity is always political. If you suck at politics, it's hard to be creative.
It would be interesting to scan HN for startups that launched years ago and evaluate the sentiment of the comments. Then, group the startups into "successful" and "unsuccessful" and see how user sentiment at the time of the launch matches up with the startup's level of success. Would there be a trend?
My guess is that sentiments are almost always negative on average and do not strongly correlate to outcomes. Its very easy to pick a reason why any startup will fail, and 99/100 times, the average reason is correct.
How do they know the bias is "against" novelty? In order to make this claim you would have to know the probability that an idea is good given that it is novel.
Word. Anything out of the ordinary will be shot down asap to protect the egos involved. Social Darwinism; it's all one big competition these days, and in a competition you either win or loose.
These days I prefer trusting my senses and actual experience to taking random authorities perspectives for granted. I wasn't always like this, once upon a time I believed anything that came from so called "respected members" of this society; but over time I got burned so many times that I just can't be bothered any more. Tell me about personal experience, something you reflected on yourself; and I'll listen.
Or to be held responsible for wasting company's time or resources. At work, I always have this fear of "what if I waste two days on this idea, nothing comes out of it, and then my boss will ask me why feature X is taking so long to implement?".
If you want creative solutions, then pay the price which is having room to experiment and sometimes fail. If you're not willing to give people the resources they need then it's asking for all the benefit while undertaking none of he risk, a strategy that is unlikely to be successful.
From a meeting last year: "We want to come up with creative ways to present this information, but we don't want to spend any time on things we won't end up using."
For me, that says it all about the bias against creativity.
Creativity requires a tolerance for uncertainty and risk. Don't ask for creativity unless you are willing to accept that.
I live this ad nauseam in education. Legislators, administrators, and boards often say they want creativity (or innovation). Yet there is almost no tolerance for (or even awareness?) of what it takes.
My purview in education is broad and the sentiment is always "what will go wrong" and never "what could go right." In higher education it's this mentality amplified.
Can confirm this. In a lot of design schools (I went into architecture school) students are taught to iterate, iterate, iterate to improve and refine on their design. It's very rare to see great designs 100% complete on the first try, and often you see early models and prototypes tossed to the side after the final product is due.
From the short-term, economic perspective, watching someone hammer away at something when "tried-and-true" solutions exist (with some 'creative' twists ofc) can even seem irrational and wasteful. One famous Modernist architect, Phillip Johnson, even quipped that,"Architecture is the art of how to waste space."
People who can't handle the waste in design probably would never shell out for proper R&D or scientific developments either. Hardly anyone gets it right on their first try, even in research.
It's funny because when creative endeavors finally pay off, they can pay off big and then they themselves become the "tried-and-true" trend that people follow.
I went to a design school, and one of my early classes was traditional drawing. Our professor would set up a still life, have us begin, and over the course of weeks have "random" days where he would require us to erase everything on the sheet and start over, no matter how good you were doing or how far along you were. I think the lesson was heavy handed but I've always remembered it... The idea, I believe, was "get used to throwing away your work and trying new things, even when you don't want to".
In the end I think desensitizing yourself to the idea of erasing work is a good practice. I have projects full of code that has been commented out for over a month, simply because I'm afraid I'll have to go back and see it again... Recalling this story, I may just as well delete it and rewrite it if needed. Chances are the rewrite will be cleaner.
people can hold a bias against creativity that is not ne
cessarily overt, and which is activated when
people experience a mot
ivation to reduce uncertainty.
Translated: When people actually try something new and it gets tough, they get scared, give up and go back to the same old way of doing things.
Because vast majority of these creative ideas belongs to category of a naive popular bullshit like "chakras", "tantric sex", "veganism" or a border wall with Mexico?
People say they want creativity but they only really want it when they themselves are the source of the creativity. People want creativity for themselves but then want to shoot down everyone else's ideas so theirs can be the only one standing. I think the Silicon Valley has not been able to rid itself of this aspect of traditional corporate settings.
It feels like people are constantly in competition with others on their team and creativity suffers as a result. Lately, I have found myself giving people room to collaborate on (or do) things I would typically do myself. They can get satisfaction out of being a contributing part of the creative process. I also don't feel as though them being creative or succeeding is a failure on my part or a negative reflection on me.
I thought Google's Project Aristotle [1] nailed the problem.
TL;DR: They propose two traits of an effective team. First, long term everyone speaks about the same amount even if the meeting to meeting amounts differ. Second, there is a general awareness among team members that if they take interpersonal risk (i.e. say something that may turn out to be wrong) they wont be embarrassed, rejected or punished.
And I think this paper's results fall in line with that train of thought. If "risky"/creative ideas are shot down on sight your sense of psychological safety and probably your average amount of talking is going to take a big hit over time.
New ideas take an effort to understand and most new things don't work or even if they do work they remain unadopted. Including apparently wonderful and well-developed ideas.
Come to thing of it we have only a partial understanding of the role of present technologies. In evolutionary terms, things persist for multiple reasons and we can't identify all of them. Small wonder we can't predict the future of technology and remain sceptical of implied claims to the contrary.
The Atlantic did a piece on the bias against creative ideas[0], and provided a suggestion for overcoming resistance:
"Film producers, like NIH scientists, have to evaluate hundreds of ideas a year, but can only accept a tiny percentage. To grab their attention, writers often frame original ideas as a fresh combination of existing ideas. 'It’s Groundhog Day meets War of the Worlds!' Or 'It’s Transformers on the ocean!' In Silicon Valley, where venture capitalists also shift through a surfeit of proposals, the culture of the high-concept pitch is vibrant (Airbnb was once eBay for homes; Uber, Lyft, and Zipcar were all once considered Airbnb for cars; now, people want Uber for everything)."
43 comments
[ 3.5 ms ] story [ 76.8 ms ] threadWhy you would assume I was talking about government is beyond me. This article is literally discussing creative ideas being shot down by committees, and committees conduct votes.
Are there any services or browser addons that will convert pdfs to web pages? Then I could apply my own style sheet and correct some of that.
It’s in my experience just as easy to write notes and corrections on documents which are written in smaller type with standard amounts of leading in a reasonable-width text block, with generous margins. And it’s much easier to read such documents.
Unfortunately, since the typewriter format was standard at the time when computers started to be used for manuscripts (and school assignments, and theses, and legal documents, etc.), it just got copied over for computer-prepared documents, so we ended up with a standard of a 7.5" wide single column of 12 point type, double spaced. Microsoft enshrined the 12 point size, 1 inch margins, half-inch tab stops, Times New Roman typeface, etc. as defaults in Word, and now all kinds of document specifications are stuck limping along with forced ugly semi-legible formatting.
This is very useful. It means I can say 'delete around sentence' in Vim and it can work out what a sentence is.
is two sentences.I disagree. I have been working on a self-evidently great idea for over 5 years. Even now, with millions joyfully invested by a collaborator, incredibly good PR optics, and success on all fronts, a significant group of internal leadership hates it.
For a non-trivial set of great ideas, it's not even jealousy of the idea. It's jealousy of the subordinate's time and position. Who the hell let that pion have an idea and then let them work on it?
Successful creativity is always political. If you suck at politics, it's hard to be creative.
> Research, smesearch; fear is a product of ego. And so is crawling on your knees for authorities to tell you how the world works...
Your second comment seems like almost an illustration of the attitude you (seem to) decry in your first.
For me, that says it all about the bias against creativity.
Creativity requires a tolerance for uncertainty and risk. Don't ask for creativity unless you are willing to accept that.
My purview in education is broad and the sentiment is always "what will go wrong" and never "what could go right." In higher education it's this mentality amplified.
You might say HN is my safe space.
From the short-term, economic perspective, watching someone hammer away at something when "tried-and-true" solutions exist (with some 'creative' twists ofc) can even seem irrational and wasteful. One famous Modernist architect, Phillip Johnson, even quipped that,"Architecture is the art of how to waste space."
People who can't handle the waste in design probably would never shell out for proper R&D or scientific developments either. Hardly anyone gets it right on their first try, even in research.
It's funny because when creative endeavors finally pay off, they can pay off big and then they themselves become the "tried-and-true" trend that people follow.
In the end I think desensitizing yourself to the idea of erasing work is a good practice. I have projects full of code that has been commented out for over a month, simply because I'm afraid I'll have to go back and see it again... Recalling this story, I may just as well delete it and rewrite it if needed. Chances are the rewrite will be cleaner.
Translated: When people actually try something new and it gets tough, they get scared, give up and go back to the same old way of doing things.
It feels like people are constantly in competition with others on their team and creativity suffers as a result. Lately, I have found myself giving people room to collaborate on (or do) things I would typically do myself. They can get satisfaction out of being a contributing part of the creative process. I also don't feel as though them being creative or succeeding is a failure on my part or a negative reflection on me.
TL;DR: They propose two traits of an effective team. First, long term everyone speaks about the same amount even if the meeting to meeting amounts differ. Second, there is a general awareness among team members that if they take interpersonal risk (i.e. say something that may turn out to be wrong) they wont be embarrassed, rejected or punished.
And I think this paper's results fall in line with that train of thought. If "risky"/creative ideas are shot down on sight your sense of psychological safety and probably your average amount of talking is going to take a big hit over time.
[1] https://www.nytimes.com/2016/02/28/magazine/what-google-lear... (If you decide to read it the second half is the meat/results, the first is background info)
Come to thing of it we have only a partial understanding of the role of present technologies. In evolutionary terms, things persist for multiple reasons and we can't identify all of them. Small wonder we can't predict the future of technology and remain sceptical of implied claims to the contrary.
"Film producers, like NIH scientists, have to evaluate hundreds of ideas a year, but can only accept a tiny percentage. To grab their attention, writers often frame original ideas as a fresh combination of existing ideas. 'It’s Groundhog Day meets War of the Worlds!' Or 'It’s Transformers on the ocean!' In Silicon Valley, where venture capitalists also shift through a surfeit of proposals, the culture of the high-concept pitch is vibrant (Airbnb was once eBay for homes; Uber, Lyft, and Zipcar were all once considered Airbnb for cars; now, people want Uber for everything)."
Paul Graham gets credit for the 'x for y' format.
[0] https://www.theatlantic.com/business/archive/2014/10/why-new...