Ask HN: What video game elements do you wish you could use to motivate you IRL?
- earning rewards for doing actions - earning bonus rewards for teaming up with others in groups or guilds - getting 'gratz' from your friends when you reach a new level - climbing a leaderboard - customizing your character with look, outfit and gear - bravely going into new territory with the risk of dying and losing time, gear and progress - grouping up w/ other players to defeat a dungeon - grouping up w/ your guild to defeat a raid - dueling other players or groups for bit loot and glory
Any ideas on how you would like to see things like this brought to real life?
Say 'earning a reward for doing an action' could be using an app to record that action and the app rewarding you with a small amount of in-app currency that you can use for other things?
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I was in a Lyft and the drivers use Waze which has the option for them to take a picture of the address if they don't have one yet. But they're not well incentivized to do it.
Just pair this idea with a Pokemon Go/Ingress mechanic or game where I get a tiny bit of Ether or ${cryptocurrency} you've ICO'ed on and I would be more interested.
Mechanical Turk pays shit money, but if your fake money could grow into much more value over time and I am rewarded for being an early adopter then I am potentially more interested.
The only thing I can think of is those insurance companies that offer trackers that rate your driving, and maybe Waze might want to look into a leader-board or something, but I'm worried about the government somehow using Waze data to give me speeding tickets.
And I've been thinking about something similar that's specifically focused on budgeting. The premise is this:
1. Your bank account is represented as a treasure cave with piles of gold instead of stacks of cash.
2. Saving involves moving gold from the floor to treasure chests. This means that breaking into your savings would mean breaking into a virtual treasure chest, which would have a similar emotional weight to smashing a physical piggy bank.*
3. You have a virtual pet guarding it and recording your spending habits takes the form of talking to your pet at the end of the day.
* An alternate version is if saving means feeding a pet until it grows big enough to send it out into the world. This means that saving is more rewarding since you see a creature grow up, but I'm not sure how to make taking from your savings not be as harsh as killing a friend.
If this is directly integrated into an official bank's online banking then it creates a form of lock-in wherein switching banks also means abandoning your pet.
I thought about this when my cat was very sick. I would (and did) spend any amount on veterinarians, surgeries, medicines, and special food to make him better and take care of him. I figured, what if that kind of emotional connection could be transferred to virtual pets on a much, much smaller scale? I'm already pretty attached to my snails, and on a personal level it might work.
This is a really half-baked idea - for example, the amount of real life money I can spend would not be the amount of money in my actual bank account, but the amount of money I have in the world itself (since other users can't be at an advantage or disadvantage when using purely virtual currency against my real life currency). Also, snails are not expensive - I wouldn't exactly be dropping large chunks of cash into savings buying snail jars.
Anyway...it was just a random thought I had about gamifying my saving habits a bit.