This particular tool, especially if it's not out for another year, is less interesting than the general idea of Nintendo being cool with a third-party coding environment on the Switch.
I didn't read anything that implies the games could be shared or uploaded online so a profanity filter wouldn't be needed would it?
I also imagine there to be a touch-screen interface for placing objects on the screen (like unity or playcanvas) so naughty kids will be able to "draw" whatever their heart desires anyways.
I worked on the older version of FUZE BASIC, which ran on a modified raspberry pi, for quite a while; It was very fun to make games etc, but it required quite a bit of knowledge. Teaching children to make simple text-based games was easy, but this had all the failings of the original basic, such as no oop, no else if, GOTO, no garbage collector, no hand-holding for graphics, no double-buffering etc that mean you have to wrap your head around some theory to even get started making much fun.
Another advantage is that fuze basic is/was backwards compatible with BASIC written for bbc micro, so if you have the time you can copy games from old magazines, maybe even the original version of Elite! (though i did hear that had some lower level Assembly tricks that may be iffy)
Especially using the garbage collector correctly was a struggle, I often had to help people clean up after drawing on the screen because they would run out of memory very quickly.
Nonetheless, I did successfully teach a couple kids to make text-based games, and one did get back to me with a pirate themed number guessing game.
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[ 3.3 ms ] story [ 26.4 ms ] threadI also imagine there to be a touch-screen interface for placing objects on the screen (like unity or playcanvas) so naughty kids will be able to "draw" whatever their heart desires anyways.
Another advantage is that fuze basic is/was backwards compatible with BASIC written for bbc micro, so if you have the time you can copy games from old magazines, maybe even the original version of Elite! (though i did hear that had some lower level Assembly tricks that may be iffy)
Especially using the garbage collector correctly was a struggle, I often had to help people clean up after drawing on the screen because they would run out of memory very quickly.
Nonetheless, I did successfully teach a couple kids to make text-based games, and one did get back to me with a pirate themed number guessing game.