Ask HN: Which AR SDK to use?

5 points by ice109 ↗ HN
If I want to build a crossplatform AR app (iOS and Android) which AR SDK should I use? I know Apple just demo-ed ARKit at WWDC and it's very impressive but it's not cross-platform, though I might eventually develop two apps (iOS on top of ARKit and Android on top of something else. I've cursorily examined Vuforia and EasyAR but I'm not really sure.

Edit: Unity support would be nice :)

2 comments

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The right question to ask here is: "What platform should I use that will get me in front of the most consumers/customers as possible and allow me to create a polished mobile experience?"

The answer to that right now is iOS and ARKit. The reason this is true is because there are hundreds of millions of iOS devices out in the wild right now that have the hardware capabilities to use ARKit and sufficiently power AR experiences.

There is no other comparable platform out there that even comes close to that kind of consumer scale in AR or VR.

This is one of the ways Apple's integrated walled-garden approach has inherent value. They can release something like ARKit and be ensured that hundreds of millions of devices can leverage it on day 1.

If money is not a big issue, why not consider cross platform solutions such as Wikitude?