Show HN: YapAnimator – Fast and friendly physics-based animator (github.com) 48 points by olliewagner 9y ago ↗ HN
[–] TekMol 9y ago ↗ What is this? An iOS library to do CSS like transformations? [–] olliewagner 9y ago ↗ You can easily control transformations with it (out of the box), but it's easily extensible to animate/smooth anything that you can control with a number (think sound, brush strokes in a painting app)
[–] olliewagner 9y ago ↗ You can easily control transformations with it (out of the box), but it's easily extensible to animate/smooth anything that you can control with a number (think sound, brush strokes in a painting app)
[–] idibidiart 9y ago ↗ I wonder how stuff like this gets to the front page of HN? Any idea? From the examples, it does not seem to be "physics based" like e.g. box2d. [–] idibidiart 9y ago ↗ Here is a physics based animation framework:https://github.com/kripken/box2d.js/
[–] idibidiart 9y ago ↗ Here is a physics based animation framework:https://github.com/kripken/box2d.js/
[–] mendeza 9y ago ↗ Nice! Can this work with CAAnimation, I would love to use this in Scenekit! [–] olliewagner 9y ago ↗ Sure can! You'd add `Animatable` conformance to SCN Types (check out the Animatable.swift file for clear examples) and you'll be all set.
[–] olliewagner 9y ago ↗ Sure can! You'd add `Animatable` conformance to SCN Types (check out the Animatable.swift file for clear examples) and you'll be all set.
6 comments
[ 3.1 ms ] story [ 24.2 ms ] threadhttps://github.com/kripken/box2d.js/