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Fun little game. Made it to Big Data Administrator before I was able to pry myself away.

It would be fun if mashing different keys made typing faster.

Does not work on chrome on iPhone
Not really surprising, it's simulating a desktop with mouse and keyboard.
But it works well on Android with Firefox. I didn't check with Chrome.
Eerily similar to how distracting an actual work environment can get.
I had to close it because it was too similar to being at work, on my day off.
And the actual work itself is also not really valuable and it's okay if it never actually gets done. Most projects end up in a semi-failed state anyways.
Is there anything after you get to Computation Administrator?
Up to "Computational Administrator". Is there anything after that?

Reminds me of "Papers, Please".

   var jobTitler = {
     subject: [
       "Screen", //100
       "Input", //400
       "Dialog", //900
       "Interface", //1600
       "Data", //2500
       "Big Data", //3600
       "Choice", //4900
       "System", //6400
       "Computation", //8100
    ], // 9
     position: [
       "Administrator", //1000
       "Technician", //4000
       "Engineer", //9000
       "Specialist", //16000
       "Architect", //25000
       "Executive", //36000
       ]
   }
https://pippinbarr.github.io/itisasifyouweredoingwork/js/dat...

I'm guessing Computation Executive might be the highest if it uses the position field. (Don't have time to see how this data gets used to set the title.)

Top job is Chief Technical Officer, but there's a (guessing bounds error) bug that causes it to stop valuing your work when you're supposed to be promoted from Computational Administrator to Screen Technician.
Unanticipated glitch ceiling in the HR autopromotion system, clearly.
> there's a bug that causes it to stop valuing your work when you're supposed to be promoted

They always say that...

(comment deleted)
the bug is line 1486 of ui-generators.js

  <    if (jobTitlePositionIndex >= jobTitle.position.length) {
  ---
  >    if (jobTitlePositionIndex >= jobTitler.position.length) {
Clearly it needs the following 3 things: 1. It needs a fake calendar that is randomly populated with meetings. 2. It needs to randomly require that you open Google Hangouts and chat with other users. 3. It needs to send random Slack notifications.
If it's a video game, couldn't you still use real chat apps to chat with real other users?
ha ha yes random calendar items
> 1. It needs a fake calendar that is randomly populated with meetings.

While we're on this, can everyone please post their favorite ridiculous meeting title that is really real? I'll start with a recurring meeting series from last year that was called "mid-sprint calibration".

- Teambuilding (mandatory) - Brainstorm session (mandatory) - Beer
Tacos, Tequila and Brainstorming (bi-weekly, friday late afternoon)
Recurring weekly appointment "Hunt for Breakfast"

(We eventually found out Hunt was a person's name).

It still doesn't make sense. Unless you were having Hunt for breakfast.
- Leadership Content Ideation - Monthly Numbers Meeting
"Site visit, cum lunch".
Do you work at Pornhub?
Ha, no. It should have been "Site visit-cum-lunch", i.e. a visit that is also a lunch, but someone didn't quite enter it correctly...
Now that "w/" is well understood there is no reason to ever use "cum", except maybe in phrases that are entirely Latin.
'cum louder' was once spotted on a CV under the education section. Damn that spell checker... I hope.
Canceled: Weekly <Project name redacted> Project Update

This was the title of an actual, not cancelled, meeting in Outlook.

"Monday Morning Meeting", routinely lasted well past noon.
Monday Morning Meeting on Tuesday (MMMOT)
Weekly [Team You've Never Heard Of] Office Hours (sent to everyone in the company)
Google has a weekly meeting called TGIF every Thursday.
[project name] iteration scrum Actual update

(with the random capitalisation of actual)

> 1. It needs a fake calendar that is randomly populated with meetings.

Not enough to compete with the real deal. Has to have multiple team calendars, so it can support conflicting mandatory meetings so people can bitch at you on Google Hangouts and Slack afterward for missing the ones you didn't attend, even though you'd told everyone in advance that you couldn't make it.

Don't forget the same meeting populated 2-3 times because somebody set up a recurring meeting invite and then made a new one and the old one never really deleted properly so you've now got the same meeting twice from 2:30-3:30 every Thursday.
Maybe I quit before I got to this, but I would add:

4. Time-sensitive pop-ups: things that force you to act NOW instead of ignoring them.

Yep, you did quit too early. That's a thing in the game.
Is computation administrator the last level?
This page is just a grey screen that pauses my podcast, on an iPhone.
Same on my desktop Chrome!
Ditto. I had to open in incognito.
Opening it up in incognito mode on the iPhone doesn't seem to work.
Opened in Android Google Chrome, normal and incognito, also requested desktop site from menu, no luck only duck, just a grey page :(
Could this be one of those very rare occasions when us FireFox user actually have the most optimized experience?
Also seems to work great in Safari!
Works fine in Vivaldi, which is a Chromium derivative. So the problem is something specific to Google's own Chrome.
The site does not work on iOS, no matter the browser.
UBlock Origin blocks some of the scripts, disable it.
Can you get uBlock origin on the iPhone?
Firefox Focus is an ad blocker for iOS, free. Also there's 1Blocker.
I think the parent's point was that the problem on the iPhone is probably not uBlock Origin since it's not available for iOS.
I'm using uBlock Origin and it loaded fine for me without disabling anything.
This is equal parts eerie, depressing, and absolutely hilarious. I'm cracking up right now using it. Well done!
I was particularly impressed with the focus stealing popups that emulate the real life windows experience.
I wonder how many people input (or almost input) their real username and password in the first screen.
I would imagine that it's a number greater than zero.
I had to stop myself. The power of habit is strong!
I typed my work username twice. Shows how simple social engineering can be.
The text that you end up "typing" is actually very motivational!
They even started with my favorite quote:

Ever tried, ever failed, no matter.

Try again, fail again, fail better.

Funnily enough, that's a quote by Samuel Beckett. I was named after one of his books :)
I ended up laying my fingers flat on the keyboard (thumbs still on space) so I can hit more keys while mashing, lifting them only to set calendar appointments. It's like I've become a parody of myself.
Likewise, until I realised that just holding down space kept the auto typing going.

Always game the system!

Man, I feel a bit silly now.

Related: https://news.ycombinator.com/item?id=14656945

Ha, reading that thread and this game reminds me of a temp job I once had.

It was at a sandpaper factory that made sandpaper belts.

My job was to pull a sheet from a roll until it hit a mark. Another guy pressed a button. Lift sheet onto pile. Pull sheet until it hits mark. Another guy pressed a button. Lift sheet onto pile. Pull sheet until it hits mark. Another guy pressed a button. Lift sheet onto pile. Pull sheet until it hits mark. Another guy pressed a button. Lift sheet onto pile. Pull sheet until it hits mark. Another guy pressed a button. Lift sheet onto pile.

For 8 hours straight.

I quit at lunch.

What's amazing is that people do those kinds of jobs for years and years.
Indeed.

I worked at a factory that had me do the following:

Put bracket in machine. Press button to tap holes. Repeat.

I got the loop down to about 3.85 seconds which was 115% faster than the engineers said I could do.

I found I could listen to audiobooks at that job. It still didn't stop the existential dread. I worked there for 2 months before finding a better place.

I was doing the same until I couldn't get the calendar widget to work. Opened up the dev console and noticed you can just call 'updateWorkUnits(x)' with x being any number. Instant promotion. You top out at CTO though.
I am upset I can't be promoted beyond "Computation Administrator" :(
I determined that the most efficient way to play this game is to ignore every task that isn't typing for character count, including never actually saving once you get to the minimum character count for the current task. As you go up in levels, the number of work units you accomplish per character goes up, and you continue accruing work units even if you do "extra credit" on one of your tasks by exceeding the minimum. So it pays to just keep returning focus to whatever window you were typing in and never stopping. I think it also might stop giving you new tasks once you have a certain number stacked up, which lets you have uninterrupted keyboard-mashing time to get those promotions. :D

Using this strategy, I managed to hit the Computation Administrator progress cap almost immediately after my first "well-deserved break".

Wow, way to game the system. Congratulations, you lose!
I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this).

It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

> It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

Like grinding in an MMORPG? I'm not so sure.

That's why I never really got into MMORPGs, the gameplay feels like a task that should be automated.
Once people start developing bots for a game it has pretty much reached this point. While usually not kosher, in some games I think developing a bot for them would be more interesting than the game itself
(comment deleted)
There are plenty of games that have "busywork" aspects. The term for it in gaming is "grinding" (implies mindlessness, even though it is sometimes used in a different context). The vast majority of RPGs, especially old-school JRPGs and MMORPGs, require you do "grind" to get to a certain level to unlock more stages.

Many modern mobile games are literally just mindless busywork with an option to pay money to skip some of the busywork. The whole "clicker" genre is totally mindless.

There are plenty of games that fit your criteria, so maybe you're just playing the wrong types of games?

Re playing Chrono Trigger this weekend. The "fast-forward" button and instant saves real make it a fun experience for the story without the chores of the grinding.
This was a treat for me the first time I found emulators. When I was a kid I could tell you all of the different types of PRNG that the Dragon Warrior games for instance used. In DW1, if you reset, you'd fight the same monster 3 steps above you, but in DW4 that wasn't the case.

It was fun to test my without a reset button and waiting 10 minutes.

Most of the asian MMO scene is ridiculously grind-y. There seems to be a market over there for colorful, repetitive, good-god-that-is-a-hell-of-a-grind MMORPGs.
…and, I'm missing a word, so I said the opposite of what I meant:

If only some games had less busywork as part of their gameplay.

To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.

I like grinding, so I thought this game was entertaining for a while, not just for its artistic statement, but for its actual gameplay. When I'm in the mood to play video games, my mind is so mushy that I can only comprehend repetitive tasks. Following a storyline or achieving a complex goal is too much for my brain to handle after a day of work.
Interesting. Do you play any competitive multiplayer titles? Perhaps when you are in a different mood? Or do you avoid them completely?
Hahahaha, ignore my other reply then :)
(comment deleted)
>> If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

Is this a joke?

A huge number of games have mindless busywork as part of the play. Whole genre's are based on it.

You're trying to achieve/build/win/unlock X? Great, spend the next 14 hours mindlessly and repetitively mining rocks until you can't carry any more rocks, and then putting them in the rock store, and mining more rocks!

You dont play Wurmonline by any chance? :)
I was thinking of "ARK - Survival Evolved" which I've been playing quite a bit lately. Great game, you get to ride dinosaurs, but buggy as hell and the grind, oh the grind....
> This must be what most people working on a desk must feel like

Out of curiosity - as opposed to?

Being a facilitator for human interactions or doing creative stuff.
You can't do creative things at a desk? Where else would you do them? What if you want to sit?
You can do all that and more if you don't take everything literally.
People who take things literally can't do creative work at a desk?
Hm, that's a side of gaming that is foreign to most people who call themselves "gamers" (even casual gamers). A game like starcraft is much more complex (by orders of magnitude) than chess, a game with a respected intelligence component. AI cannot (yet) outperform human teams in mobas like league of legends or overwatch. These are the titles i think of when thinking about "modern gaming".
Far more effort has been put into chess AIs than into AI's for modern games. I don't suspect it would be hard for a talented team to make an unbeatable AI for any of the games you've listed.
> If only some games had busywork as part of their gameplay

Try Mass Effect

EDIT: nevermind, I see it was a typo on OP's part, rendering my comment irrelevant. OP wanted less busywork, but forgot the word "less". :-)

If only some games had busywork as part of their gameplay

Mass Effect, Fallout 4, and Destiny come immediately to mind. Considering that I don't play a wide swath of video games, I'm sure I've missed many more.

"As mankind's last and best hope, busy though you might be, you're the only one qualified to get the old woman's cat out of a tree."

The one that hops to mind immediately for me is "Papers, Please", where the player is an immigration agent that must verify documents for those wishing to enter a fictional country.
Wow, this is extremely annoying. Guess the point is to portray a constant stream of interruptions, so job well done :-)
Thank you for making my job better!
This is stupid its funny how long I keep it going. It's a little stressful when your trying to get your characters quota typed out and you have to keep selecting other modal windows but all in all it feels like "I am on track" with my fake work life.